Using Swing Controls in Java

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24 Using Swing Controls
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Listing 24-6
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package javafxswing; import import import import javafxanimationTimeline; javafxsceneScene; javafxstageStage; javafxswingWrappedProgressBar;
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var value: Integer; Stage { title: "Progress Bar Example #2" scene: Scene { width: 200 height: 40 var pb: WrappedProgressBar; content: [ pb = WrappedProgressBar { minimum: 0 maximum: 100 indeterminate: false string: bind "{pbvalue}% complete" value: bind value translateX: 20 translateY: 10 } ] } } var t = Timeline repeatCount: autoReverse: keyFrames: [ at (10s) ] }; tplay(); { TimelineINDEFINITE true { value => 100 }
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Building Custom Controls
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In this chapter, create a how tocomponentuserextending components In the first part of you see build new interface this chapter, we simple by the classThe adCustomNode
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vantage of this approach is that it is easy to create a working component but, on the downside, its visual appearance is more or less fixed although you can change its colors, fonts, and so on, you can t radically change the way that it looks Later in this chapter, you see how to build a more flexible component, at the cost of a little more effort, by subclassing the Control class Unlike a custom node, a control does not have a fixed visual representation instead, it has a skin, which can be replaced to give the control a different appearance and a behavior, which determines how it responds to user input This chapter also shows you how to create custom containers, which is useful if the standard containers described in 17, Coordinates,Transforms, and Layout, do not meet your needsWe illustrate the general technique for building custom containers and the support functions provided by the JavaFX runtime by implementing a container that works like the AWT BorderLayout class The example source code for this chapter is in the javafxcustom package of the JavaFX Book More GUI project, unless otherwise noted
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Custom Nodes
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As you saw in 16, Shapes,Text, and Images, CustomNode is an abstract subclass of Group that you can use to create a custom componentThe key to this class is the children variable, which you override to provide the node or, more commonly, the set of nodes, that appear wherever the custom node is included in a scene graph In this section, you learn how to create a custom node by implementing the coordinate grid used to illustrate the effects of transformations in 17
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25 Building Custom Controls
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The CoordinateGrid Node
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It is often useful to see the effects that a transformation has on the coordinate system of the node or nodes to which it is appliedThe CoordinateGrid class is a custom node, shown in Figure 25-1, that you can use to show the coordinate system of either the scene or a group within your scene graph
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Figure 25-1
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Using the CoordinateGrid class
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The public variables of the CoordinateGrid class, which you can use to customize it, are listed in Table 25-1
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Table 25-1 Variable
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Variables of the CoordinateGrid Class Type
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Paint
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Access
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RW RW RW RW
Default
Color LIGHTGRAY 10
Description
The color used to draw the grid lines The distance between grid lines The width of the area to be covered by the grid The height of the area to be covered by the grid
gridLineColor
gridDistance
Number
width
Number
height
Number
The color of the grid lines is determined by the gridLineColor variable, whereas the horizontal and vertical distance between them is controlled by the gridDistance variableThe width and height variables specify the bounds of the area on which grid lines are to be drawn, with the origin being at the top-left corner of the gridTypically, these
The CoordinateGrid Node
values would be bound to the width and height of the enclosing scene or groupAll these variables have reasonable defaults and can be set either when a CoordinateGrid instance is created or at any subsequent time The implementation of the CoordinateGrid class is shown in Listing 25-1
Listing 25-1
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