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The generated class extends javafxfxdFXDNode, which is itself derived from means that it can be placed in the scene graph like any other node What is not obvious from the preceding code is how it should be usedThe answer is very simple; here s an example that uses the generated class:
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CustomNodeThis Stage { title: "Banner Example #6" scene: Scene { content: [ Banner1UI { } ] } }
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This code is functionally the same as that shown in Listing 21-1 and produces the same result, which you saw in Figure 21-3, but it is much simpler all you have to do is create an instance of the Banner1UI class and treat it just like any other nodeThere is no reference to the FXZ file and no direct usage of the FXDLoader class, because all of that is wrapped up in the generated classThe reference to the FXZ file, for example, is held in the url variable of the generated class, as shown on line 9 of Listing 21-6 Code in the FXDNode base class uses this variable to access the FXZ file and load its content when the value of the url variable is set Subclassing a UI Stub Class As you can see on lines 11 to 15 of Listing 21-6, the stub class contains a public variable of type Node that corresponds to each layer and graphic object in the original artwork to which an exported identifier was assignedThis makes it easy to get access to these elements from your JavaFX codeYou can use these variables to change the fill color of the JavaFX text node like this:
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var banner = Banner1UI { }; (bannerJavaFXTextNode as Shape)fill = ColorYELLOW; Stage { title: "Banner Example #7" scene: Scene { content: [ banner ] } }
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This is simpler than the code in Listing 21-5, but it is still clumsy because it requires you to create and initialize the Banner1UI object outside of the declaration of the Scene Ideally, you would want the stub object to have a public variable corresponding to the fill color of the text node If such a variable existed, it would be possible to set the fill color from the object initializer for the Banner1UI object One way to create this variable is just to add it to the Banner1UIfx file, but this is a bad idea because this is a generated source file, and you would lose the changes if you had to regenerate it, perhaps because the graphics designer has to change the artworkA better way to create this variable is to subclass Banner1UI and add the variable to the subclass Listing 21-7 shows an implementation of this idea that also adds variables that correspond to the fill color of the second line of text and of the background object
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Listing 21-7 Subclassing a UI Stub Class
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package javafximport; import import import import javafxscenepaintLinearGradient; javafxscenepaintPaint; javafxsceneshapeShape; javafximportBanner1UI;
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public class MyBanner1UI extends Banner1UI { public var javaFXTextFill: Paint on replace { (JavaFXTextNode as Shape)fill = javaFXTextFill; } public var developerTextFill: Paint on replace { (DeveloperTextNode as Shape)fill = developerTextFill; } public var backgroundGradient: LinearGradient on replace { (BackgroundNode as Shape)fill = backgroundGradient; } protected override function contentLoaded() { supercontentLoaded(); if (isInitialized(javaFXTextFill)) { (JavaFXTextNode as Shape)fill = javaFXTextFill; } if (isInitialized(developerTextFill)) { (DeveloperTextNode as Shape)fill = developerTextFill; } if (isInitialized(backgroundGradient)) { (BackgroundNode as Shape)fill = backgroundGradient; } } }
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This class is simple: It declares three public variables of type Paint and attaches triggers to them that cause the fill variable of the corresponding nested node to be updated whenever their values are changedThese triggers are useful if the variables are set after the stub has been initialized from the FXZ fileThey have no effect on the values set from an object literal because those values will be overwritten by the defaults read from the FXZ fileThere is also an override of the contentLoaded() function of the Stub class, which is called as soon as the stub has been initialized from the FXZ fileThe overriding function propagates the values of those variables that have been initialized, typically from an object literal, to the corresponding variable of the nested nodes, thus completing their initialization With this class, we can now create an instance of the original artwork and change its fill colors easilyThe code in Listing 21-8, which you will find in the file javafximport/Banner1UiStubExample1fx, shows how much more natural this is than the code that we started with in Listing 21-5
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