Organization in VS .NET

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Organization
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Before we start, let's take a quick tour of this book It has 15 chapters and one appendix Here's a brief introduction:
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1: GDI+: The Next-Generation Graphics Interface
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GDI+ is a new and improved version of GDI This chapter introduces the GDI+ library, its advantages over previous versions, new features and additions to the library, and how it is related to the NET Framework
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2: Your First GDI+ Application
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In the NET Framework Library, GDI+ functionality is defined in the SystemDrawing namespace and its subnamespaces This chapter discusses the contents of these namespaces After finishing this chapter, you will understand which functionality is defined where and when to which namespace
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3: The Graphics Class
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The Graphics class plays a major role in GDI+ Whenever you need to draw a graphics object, you must use the Graphics class This chapter discusses Graphics class methods and properties, and how to use them After completing this chapter, you'll have a pretty good idea how to draw and fill various graphics objects
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4: Working with Brushes and Pens
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Brushes and pens are used to fill and draw graphics objects GDI+ provides many classes for working with brushes and pens This chapter describes how to work with them
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5: Colors, Fonts, and Text
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This chapter discusses the color-, font-, and text-related classes provided by the NET Framework class library in more detail
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6: Rectangles and Regions
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Rectangles and regions can be very useful and very tricky This chapter covers them in detail
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7: Working with Images
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The NET Framework divides GDI+ functionality between two namespaces: SystemDrawing and SystemDrawingImaging This chapter covers the basic imaging-related functionality defined in the SystemDrawing namespace
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8: Advanced Imaging
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This chapter discusses more imaging functionality, including the SystemDrawingImaging namespace and how to work with metafiles in the NET Framework We will also see how to maintain the quality and rendering speed of images in GDI+
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9: Advanced 2D Graphics
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This chapter discusses advanced two-dimensional graphics programming using GDI+ Advanced 2D techniques and tools include blending, matrices, graphics paths, and gradient brushes
10: Transformation
This chapter examines GDI+ transformation Transformation can be applied not only to graphics shapes, curves, and images, but also to image colors
11: Printing
Printing functionality in the NET Framework library is defined in the SystemDrawingPrinting namespace This chapter explores this namespace and how to write printing applications
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12: Developing GDI+ Web Applications
GDI+ can also be used in Web applications This chapter discusses how to use GDI+ in Web applications with ASPNET
13: GDI+ Best Practices and Performance Techniques
This chapter concentrates on GDI+ best practices and GDI+-related tips and tricks to improve the quality and performance of drawing
14: GDI Interoperability
This chapter demonstrates how GDI can be used with GDI+ in managed applications
15: Miscellaneous GDI+ Examples
In this chapter we have some fun with GDI+ Among the topics in this chapter are designing interactive GUI applications, creating shaped forms, and adding custom text in images
Appendix A: Exception Handling in NET
This appendix introduces exception and error handling in NET
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Example Source Code
Complete source code for the examples in this book (in both C# and Visual Basic NET) is available for download at wwwawprofessionalcom/titles/0321160770
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Exception and Error Handling in the Samples
The NET Framework supports structured exception handling that's similar to C++ exception handling The examples in this book do not include exception handling code Adding exception handling code to every code snippet would have been confusing and redundant Instead, we discuss exception and error handling concepts in Appendix A It is highly recommended that you readAppendix A and apply exception and error handling techniques in your applications
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SUMMARY
This introduction explained the book's organization and answered basic questions about the book In 1, you will learn the basics of GDI+ Topics we will cover include
What is GDI+, and why it is a better programming interface than its predecessors How is GDI+ designed and used in the NET Framework What are the major advantages of GDI+ over GDI How do you write your first graphics application in NET using GDI+ What are some of the basic graphics concepts
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