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menu, menu bar, menu item, submenu The horizontal strip at the top of a window that contains the titles of the application's drop-down menus Menu bars are created using the JMenuBar component See also drop-down menu A choice in a menu Menu items (text or graphics) are typically commands or other options that a user can select Menu items are created using the
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See separator The central button on a three-button mouse (typically used in UNIX environments) The Java look and feel does not utilize the middle mouse button See also mouse button 2 An underlined alphanumeric character, typically in a menu title, menu item, or the text of a button or component A mnemonic shows the user which key to press (in conjunction with the Alt key) to activate a command or navigate to a component See also keyboard operations, keyboard shortcut In a JFC application, a dialog box that prevents the user's interaction with other windows in the current application Modal dialog boxes are created using the JDialog component See also dialog box, modeless dialog box Prevents users from interacting with other windows of an application until that modal window is closed (In contrast, a modeless secondary window does not prevent users from interacting with other windows) See also dialog box, modal dialog box The effects of a user's actions differ in different situations, or modes, defined in the application Often, a mode lets users perform only certain actions A mode is an operational state to which a system has been switched It implies that at least two states are available In a JFC application, a dialog box whose presence does not prevent the user from interacting with
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Sun - Java Look and Feel Design Guidelines: Advanced Topics
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other windows in the current application Modeless dialog boxes are created using the JDialog component See also dialog box, modal dialog box A key (for example, the Control or the Shift key) that does not produce an alphanumeric character but rather modifies the meaning of other keys Displays an icon and alarm graphic for one or more monitored entities and their containers (if any)
An entity that the application monitors
modifier key
monitored-entities view monitored entity Most Recently Used (MRU) list
In the File menu, a dynamic list of a user's most recently opened objects Users can reopen these objects The primary button on a mouse (the only button, for Macintosh users) By default, mouse button 1 is the leftmost button, though users might switch the button settings so that the rightmost button becomes mouse button 1 See also middle mouse button, mouse button 2 On a two-button or three-button mouse, the button that is used to display contextual menus By default, mouse button 2 is the rightmost button on the mouse, though users might switch the settings so that the leftmost button becomes mouse button 2 On mouse devices with only one button, users get the effect of mouse button 2 by holding down the Control key when pressing mouse button 1 See also contextual menu, middle mouse button, mouse button 1 A change in the visual appearance of an interface element that occurs when the user moves the pointer over it--for example, the display of a button border when the pointer moves over a toolbar button See MDI Affects only objects that are currently selected The window affects different objects if a user changes the selection while the property window is
mouse button 1
mouse button 2
mouse-over feedback
multiple document interface non-dedicated property window
Sun - Java Look and Feel Design Guidelines: Advanced Topics
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displayed See also property window
noneditable combo box
See combo box Displays a static view, or "snapshot," of the selected object's property values--accurate as of the time that the property window opened See also property window (1) In user interface design, a logical entity that an application presents in an interface and that users manipulate--for example, a document, chapter, or paragraph in a word- processing application, or a mail server, mailbox, or mail message in a mail program (2) In programming, the principal building block of object-oriented applications Each object is a programming unit consisting of data (instance variables) and functions (instance classes) A component is a particular type of object See component For tool tips, the amount of time before a tool tip is displayed See also duration, tool tip In wizards, provides an overview of the wizard's steps Typically, an overview page is needed only in very complex wizards or in wizards that do not display a list of steps in the left pane of their pages A collective term for icon panes, scroll panes, split panes, and tabbed panes (1) A collective term for scroll panes, split panes, and tabbed panes (2) A container for organizing the contents of a window, dialog box, or applet Panels are created using the JPanel tabbed pane component See also