In Figure 36, the New Window menu item always creates an object in a new primary window in Java

Creation EAN13 in Java In Figure 36, the New Window menu item always creates an object in a new primary window
In Figure 36, the New Window menu item always creates an object in a new primary window
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When Opening a New Window Is the Default
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This section illustrates window-management styles where the default action is to open a new window for each newly created object or newly opened object
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Placing All Objects in Separate Primary Windows
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In Figure 37, the New and Open items always create a primary window
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Figure 37 File Menu for Placing All Objects in Separate Windows
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The File menu in Figure 37 is appropriate only if users often keep two or more objects open at the same time Such menus require a Close item because more than one primary window can be open at the same time
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Displaying Objects in Separate Windows With Duplicate Window Operation
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The File menu in Figure 38 displays each new object in a new primary window The File menu includes a New Window item as a shortcut for creating a copy of the current object The New Window item always displays the same view of the object as the window from which it was created
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Figure 38 Operation File Menu to Display Objects in Separate Windows With Duplicate Window
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In Figure 38, the File menu is identical to the one in Figure 35 The New menu item and the Open menu item, however, behave differently in each menu If you have correctly matched the behavior of the menu items to the users' tasks, users will notice no inconsistency between applications after using the menu items a few times
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Displaying Objects in Separate Windows and Allowing Current Window Reuse
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In the File menu shown in Figure 39, the New and Open items create primary windows
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Figure 39 File Menu to Display Objects in Separate Windows and Permit Current
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Window Reuse
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The Open in Current Window item supports tasks where users do not want to create an additional window An application's New Window menu item can show the same object as the window from which it was activated, or it can show an empty window, depending on which operation users will perform more often Each of the designs described in this section is suited to a different situation To determine which design is appropriate for your application, perform a task analysis
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4: Behavior
"Behavior" refers to how applications interact with users Java Look and Feel Design Guidelines, 2d ed discusses that topic This chapter provides additional information about the following aspects of behavior:
Modes Selecting multiple objects Filtering and searching Tool tips
Modes
In some applications, the effects of a user's actions differ in different situations, or modes, defined in the application Often, a mode lets users perform only certain actions For example, in one mode of a drawing application, clicking one object after another might select those objects In a different mode of the same application, clicking one object after another might draw a line between those objects In other words, the same action would have a different effect in different modes
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By limiting users' potential actions, modes make it easier for software developers to translate those actions into code Applications with modes can be hard to use because:
Users must remember which mode is in effect If users are unaware of modes or forget to change modes, the users' actions have incorrect effects Users must switch between modes, which requires extra mouse actions or extra keystrokes
Sometimes, modes can help users, typically by preventing users from accidentally performing unwanted actions--for example, activating a command button in a graphical user interface while trying to lay out the interface Avoid defining modes in your application, especially if users are likely to be hurried, as when responding to alarms
Modal Secondary Windows
A modal secondary window prevents users from interacting with other windows of an application until that modal window is closed (In contrast, a modeless secondary window does not prevent users from interacting with that application) Among the types of modal secondary windows are modal dialog boxes and modal alert boxes 8 of Java Look and Feel Design Guidelines, 2d ed describes modal and modeless dialog boxes as well as alert boxes, which can also be modal or modeless Modal secondary windows can make it harder for users to complete their current task For example, a modal dialog box prevents users from copying information from outside that dialog box--even if the information is needed to fill in fields of the dialog box Use modeless secondary windows whenever possible If your application uses modal secondary windows, keep them in front of the application's other windows (An application's users can override this behavior by setting preferences in the operating system) Use a modal dialog box only if a user might put the application in an inconsistent state that the user cannot easily remedy (A user might put the application in an inconsistent state by making changes in other windows while the dialog box is open)