These methods retrieve the screen s (image plate s) physical width and height in meters in Java

Painting QR Code JIS X 0510 in Java These methods retrieve the screen s (image plate s) physical width and height in meters
These methods retrieve the screen s (image plate s) physical width and height in meters
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The Canvas3D Object
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The Canvas3D object extends the AWT Canvas object to include 3D-related information such as the size of the canvas in pixels, the Canvas3D s location, also in pixels, within a Screen3D object, and whether or not the canvas has stereo enabled Because all Canvas3D objects contain a reference to a Screen3D object and because Screen3D objects de ne the size of a pixel in physical units, Java 3D can convert a Canvas3D size in pixels to a physical world size in meters It can also determine the Canvas3D s position and orientation in the physical world Constructors The Canvas3D object speci es one constructor
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public Canvas3D(GraphicsConfiguration graphicsConfiguration)
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This constructs and initializes a new Canvas3D object given a valid Graphics-Con guration object Java 3D can render into this Canvas3D object For more information on the GraphicsCon guration object see the Java 2D speci cation, which will be part of the AWT in JDK 12
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Window System Provided Parameters
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Java 3D speci es the size of a Canvas3D in pixels It extracts this information directly from the AWT s window system Java 3D only allows applications to access these values, not change them
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public Dimension getLocationOnScreen() public Dimension getSize()
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These methods, inherited from the parent Canvas class, retrieve the Canvas3D s screen position and size in pixels
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Version 11 Alpha 01, February 27, 1998
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Other Canvas3D Parameters
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VIEW MODEL
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Other Canvas3D Parameters
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public final boolean getStereoAvailable()
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This method speci es whether the underlying hardware supports eld-sequential stereo on this canvas
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public final boolean getStereoEnable() public final void setStereoEnable(boolean flag)
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These methods set or retrieve the ag indicating whether this Canvas3D has stereo enabled If enabled, Java 3D generates left and right eye images If the Canvas3D s StereoAvailable ag is false, Java 3D displays only the left eye s view even if an application sets StereoEnable to true This parameter allows applications to enable or disable stereo on a canvas-by-canvas basis
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public final void getDoubleBufferAvailable()
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This method speci es whether the underlying hardware supports double buffering on this canvas
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public final boolean getDoubleBufferEnable() public final void setDoubleBufferEnable(boolean flag)
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These methods set or retrieve the ag indicating whether this Canvas3D has double buffering enabled If disabled, all drawing is to the front buffer and no buffer swap will be done between frames It should be stressed that running Java 3D with double buffering disabled is not recommended
public final boolean getSceneAntialiasingAvailable()
This method speci es whether the underlying hardware supports scene-level antialiasing
public final View getView()
Retrieves the View object that points to this Canvas3D
public final Screen3D getScreen3D()
Retrieves the Screen3D object to which this Canvas3D is attached
810 The PhysicalBody Object
Java 3D de nes a PhysicalBody object that contains information concerning the end user s physical characteristics The head parameters allow end users to spec216
Java 3D API Specification
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The PhysicalEnvironment Object
ify their own head s characteristics, such as the location of the eyes and the interpupilary distance See Section C8, The PhysicalBody Object, for details The default values are suf cient for applications that are running in a non-head-tracked environment and that do not manually set the eyepoint Constructors
public PhysicalBody()
This constructor constructs and initializes a default PhysicalBody object
811 The PhysicalEnvironment Object
The PhysicalEnvironment object de nes several methods that are described in Section C9, The PhysicalEnvironment Object The default values are suf cient for applications that do not use continuous input devices that are run in a non-head-tracked display environment Constructors
public PhysicalEnvironment()
Constructs and initializes a default PhysicalEnvironment object
Version 11 Alpha 01, February 27, 1998
C H A P T E R
Behaviors and Interpolators
EHAVIOR nodes provide the means for animating objects, processing keyboard and mouse inputs, reacting to movement, and enabling and processing pick events Behavior nodes contain Java code and state variables A Behavior node s Java code can interact with Java objects, change node values within a Java 3D scene graph, change the behavior s internal state in general, perform any computation it wishes Simple behaviors can add surprisingly interesting effects to a scene graph For example, one can animate a rigid object by using a Behavior node to repetitively modify the TransformGroup node that points to the object one wishes to animate Alternatively, a Behavior node can track the current position of a mouse and modify portions of the scene graph in response