Scene Graph Objects in Java

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Scene Graph Objects
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bility bits that are explicitly enabled (set) prior to the object being compiled or made live are legal The methods for setting and getting capability bits are described next Constructors The SceneGraphObject speci es one constructor
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public SceneGraphObject()
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Constructs a new SceneGraphObject Methods The following methods are available on all scene graph objects
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public final boolean isCompiled() public final boolean isLive()
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The rst method returns a ag that indicates whether the node is part of a scene graph that has been compiled If so, only those capabilities explicitly allowed by the object s capability bits are allowed The second method returns a ag that indicates whether the node is part of a scene graph that has been attached to a virtual universe via a high-resolution Locale object
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public final boolean getCapability(int bit) public final void setCapability(int bit) public final void clearCapability(int bit)
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These three methods provide applications with the means for accessing and modifying the capability bits of a scene graph object The bit positions of the capability bits are de ned as public static nal constants on a per-object basis Every instance of every scene graph object has its own set of capability bits An example of a capability bit is the ALLOW_BOUNDS_WRITE bit in node objects Only those methods corresponding to capabilities that are enabled before the object is rst compiled or made live are subsequently allowed for that object A RestrictedAccessException is thrown if an application calls setCapability or clearCapability on live or compiled objects Note that only a single bit may be set or cleared per method invocation bits may not be ORed together
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public void setUserData(Object userData) public Object getUserData()
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These methods access or modify the userData eld associated with this scene graph object The userData eld is a reference to an arbitrary object and may be 18
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Node Objects
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used to store any user-speci c data associated with this scene graph object it is not used by the Java 3D API If this object is cloned, the userData eld is copied to the newly cloned object
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Node Objects
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Node objects divide into group node objects and leaf node objects Group nodes serve to group their child node objects together according to the group node s semantics Leaf nodes specify the actual elements that Java 3D uses in rendering; speci cally, geometric objects, lights, and sounds These node objects are described in 4, Group Node Objects and 5, Leaf Node Objects Constants Node object constants allow an application to individually enable runtime capabilities These capability bits are enforced only when the node is part of a live or compiled scene graph
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public static final int ALLOW_PICK
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This is a deprecated method Use setPickable(boolean) instead
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public static final int ALLOW_BOUNDS_READ public static final int ALLOW_BOUNDS_WRITE
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These bits, when set using the setCapability method, specify that the node will permit an application to invoke the getBounds and setBounds methods, respectively An application can choose to enable a particular set method but not the associated get method, or vice versa The application can choose to enable both methods or, by default, leave the method(s) disabled
public static final int ALLOW_AUTO_COMPUTE_BOUNDS_READ public static final int ALLOW_AUTO_COMPUTE_BOUNDS_WRITE
These bits, when set using the setCapability method, specify that the node will permit an application to invoke the getBoundsAutoCompute and setBoundsAutoCompute methods, respectively An application can choose to enable a particular set method but not the associated get method, or vice versa The application can choose to enable both methods or, by default, leave the method(s) disabled
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Node Objects public static final int ENABLE_PICK_REPORTING
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This ag speci es that this node will be reported in a SceneGraphPath By default, this is disabled
public static final int ALLOW_PICKABLE_READ public static final int ALLOW_PICKABLE_WRITE
These ags specify that this Node can have its pickability read or changed
public static final int ENABLE_COLLISION_REPORTING
This ag speci es that this Node will be reported in the collision SceneGraphPath if a collision occurs This capability is only speci able for Group nodes; it is ignored for Leaf nodes The default for Group nodes is false All interior nodes not needed for uniqueness in a SceneGraphPath that don t have this ag set to true will not be reported in the SceneGraphPath