This method returns the 3D bounding box of the speci ed glyph code in Java

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This method returns the 3D bounding box of the speci ed glyph code
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Version 11 Alpha 01, February 27, 1998
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7223 FontExtrusion Object
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public Font getFont()
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NODE COMPONENT OBJECTS
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This method returns the Java 2D font used to create this Font3D object
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public void getFontExtrusion(FontExtrusion extrudePath)
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This method retrieves the FontExtrusion object used to create this Font3D object, and copies it into the speci ed parameter For information about the FontExtrusion object, see Section 7223, FontExtrusion Object
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7223 FontExtrusion Object
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The FontExtrusion object is used to describe the extrusion path for a Font3D object (see Section 7222, Font3D Object ) The extrusion path is used in conjunction with a Font2D object The extrusion path de nes the edge contour of 3D text This contour is perpendicular to the face of the text The contour has its origin at the edge of the glyph, with 10 being the height of the tallest glyph Constructors
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public FontExtrusion() public FontExtrusion(Shape extrusionShape)
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Both of these constructors create a FontExtrusion object The rst constructor creates the object with the default extrusion shape The default shape is a straight line from 00 to 02 (straight bevel) The second constructor creates a FontExtrusion object with the speci ed extrusion shape The extrusionShape parameter is used to construct the edge contour of a Font3D object Each shape begins with an implicit point at 00 Methods
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public final void setExtrusionShape(Shape extrusionShape) public final void getExtrusionShape(Shape extrusionShape)
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These methods set and retrieve the 2D Shape object associated with this FontExtrusion object The Shape object describes the extrusion path used to create a 3D glyph from a 2D glyph The get method copies the shape from this object to the given parameter The set method copies the given shape into this FontExtrusion object
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Java 3D API Specification
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NODE COMPONENT OBJECTS
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Text3D Geometry Object
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7224 Text3D Geometry Object
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A Text3D object is a text string that has been converted to 3D geometry The Font3D object (see Section 7222, Font3D Object ) determines the appearance of the Text3D NodeComponent object Each Text3D object has a text position a point in 3D space where the text should be placed The 3D text can be placed around this position using different alignments and paths Constants The Text3D object de nes the following ags
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public public public public public public public public public public public public public static static static static static static static static static static static static static final final final final final final final final final final final final final int int int int int int int int int int int int int ALLOW_FONT3D_READ ALLOW_FONT3D_WRITE ALLOW_STRING_READ ALLOW_STRING_WRITE ALLOW_POSITION_READ ALLOW_POSITION_WRITE ALLOW_ALIGNMENT_READ ALLOW_ALIGNMENT_WRITE ALLOW_PATH_READ ALLOW_PATH_WRITE ALLOW_CHARACTER_SPACING_READ ALLOW_CHARACTER_SPACING_WRITE ALLOW_BOUNDING_BOX_READ
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These ags control reading and writing of the Font3D component information for Font3D, the String object, the text position value, the text alignment value, the text path value, the character spacing, and the bounding box Constructors
public public public public public Text3D() Text3D(Font3D font3D) Text3D(Font3D font3D, String string) Text3D(Font3D font3D, String string, Point3f position) Text3D(Font3D font3D, String string, Point3f position, int alignment, int path)
Create a new Text3D object The rst constructor creates the Text3D object with no Font3D object associated with it, a null string, and all default values: a position of (00, 00, 00), an alignment of ALIGN_FIRST, and a path of PATH_RIGHT The other constructors set the appropriate values to the passed-in parameters
Version 11 Alpha 01, February 27, 1998
7224 Text3D Geometry Object
NODE COMPONENT OBJECTS
Methods
public final Font3D getFont3D() public final void setFont3D(Font3D font3d)
These methods get and set the Font3D object associated with this Text3D object
public final String getString() public final void setString(String string)
These methods get and set the character string associated with this Text3D object
public final void getPosition(Point3f position) public final void setPosition(Point3f position)
These methods get and set the text position The position parameter is used to determine the initial placement of the string The text position is used in conjunction with the alignment and path to determine how the glyphs are to be placed in the scene The default value is (00, 00, 00)
public final void setAlignment(int alignment) public final int getAlignment()
These methods set and get the text alignment policy for this Text3D NodeComponent object (see Figure 7-4) The alignment parameter is used to specify how glyphs in the string are placed in relation to the position eld Valid values for the alignment eld are: ALIGN_CENTER: places the center of the string on the position point ALIGN_FIRST: places the rst character of the string on the position point ALIGN_LAST: places the last character of the string on the position point