AxisAngle4d Class in Java

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AxisAngle4d Class
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The rst set method sets the value of this axis-angle to the speci ed x, y, z, and angle coordinates The second set method sets the value of this axis-angle to the speci ed x,y,z angle The next four set methods set the value of this axis-angle to the rotational component of the passed matrix m1 The next two set methods set the value of this axis-angle to the value of axis-angle a1 The last two set methods set the value of this axis-angle to the value of the passed quaternion q1 The get method retrieves the value of this axis-angle and places it into the array a of length four in x,y,z,angle order
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public String toString()
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This method returns a string that contains the values of this AxisAngle4d The form is (x, y, z, angle)
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public boolean equals(AxisAngle4d v1)
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This method returns true if all of the data members of AxisAngle4d v1 are equal to the corresponding data members in this axis-angle
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public boolean epsilonEquals(AxisAngle4d a1, double epsilon)
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This method returns true if the L distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter Otherwise, this method returns false The L distance is equal to
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MAX [ abs ( x1 x2 ), abs ( y1 y2 ), abs ( z1 z2 ), abs ( angle1 angle2 ) ]
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public int hashCode()
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This method returns a hash number based on the data values in this object Two different AxisAngle4d objects with identical data values (that is, equals(AxisAngle4d) returns true) will return the same hash number Two AxisAngle4d objects with different data members may return the same hash value, although this is not likely
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Version 11 Alpha 01, February 27, 1998
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AxisAngle4f Class
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The AxisAngle4f class represents a four-element axis-angle represented by single-precision oating-point x, y, and z coordinates and an angle of rotation in radians An axis-angle is a rotation of angle radians about the vector x,y,z Variables The component values of an AxisAngle4f are directly accessible through the public variables x, y, z, and angle To access the x component of an AxisAngle4f called myRotation, a programmer would write myRotationx The programmer would access the y, z, and angle components similarly
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public public public public float float float float x y z angle
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The x, y, and z coordinates and the rotational angle, respectively The rotation angle is expressed in radians Constructors
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public public public public public AxisAngle4f(float x, float y, float z, float angle) AxisAngle4f(float a[]) AxisAngle4f(AxisAngle4f a1) AxisAngle4f(AxisAngle4d a1) AxisAngle4f()
These ve constructors each return a new AxisAngle4f The rst constructor generates an axis-angle from four oating-point numbers x, y, z, and angle The second constructor generates an axis-angle from the rst four elements of array a The third constructor generates an axis-angle from the single-precision axis-angle a1 The fourth constructor generates an axis-angle from the double-precision axis-angle a1 The nal constructor generates an axis-angle with the value of (00, 00, 00, 00)
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AxisAngle4f Class
A19
Methods
public public public public public public public public public public public final final final final final final final final final final final void void void void void void void void void void void set(float x, float y, float z, float angle) set(float a[]) set(Matrix4f m1) set(Matrix4d m1) set(Matrix3f m1) set(Matrix3d m1) set(AxisAngle4f a1) set(AxisAngle4d a1) set(Quat4f q1) set(Quat4d q1) get(float a[])
The rst set method sets the value of this axis-angle to the speci ed x, y, z, and angle coordinates The second set method sets the value of this axis-angle to the speci ed coordinates in the array a The next four set methods set the value of this axis-angle to the rotational component of the passed matrix m1 The next two set methods set the value of this axis-angle to the value of axis-angle a1 The last two set methods set the value of this axis-angle to the value of the passed quaternion q1 The get method retrieves the value of this axis-angle and places it into the array a of length four in x,y,z,angle order
public String toString()
This method returns a string that contains the values of this axis-angle The form is (x, y, z, angle)
public boolean equals(AxisAngle4f a1)
This method returns true if all of the data members of axis-angle a1 are equal to the corresponding data members in this axis-angle
public boolean epsilonEquals(AxisAngle4f a1, float epsilon)
This method returns true if the L distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter Otherwise, this method returns false The L distance is equal to
MAX [ abs ( x1 x2 ), abs ( y1 y2 ), abs ( z1 z2 ), abs ( angle1 angle2 ) ]
public int hashCode()
This method returns a hash number based on the data values in this object Two different AxisAngle4f objects with identical data values (that is, equals(AxisAngle4f) returns true) will return the same hash number Two
Version 11 Alpha 01, February 27, 1998