The cross method computes the vector cross-product of v1 and v2 and places the result in this in Java

Generator QR Code in Java The cross method computes the vector cross-product of v1 and v2 and places the result in this
The cross method computes the vector cross-product of v1 and v2 and places the result in this
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public final float dot(Vector3f v1)
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The dot method computes the dot product between this vector and the vector v1 and returns the resulting value
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public final void normalize(Vector3f v1) public final void normalize()
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The rst normalize method normalizes the vector v1 to unit length and places the result in this The second normalize method normalizes the vector this and places the resulting unit vector back into this
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public final float angle(Vector3f v1)
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This method returns the angle, in radians, between this vector and the vector parameter The return value is constrained to the range [0, ] A143 TexCoord3f Class
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The TexCoord3f class extends Tuple3f The TexCoord3f is a three-element texture coordinate represented by single-precision oating-point x, y, and z coordinates
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MATH OBJECTS
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Tuple4b Class
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A15
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Constructors
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public public public public public public TexCoord3f(float x, float y, float z) TexCoord3f(float v[]) TexCoord3f(TexCoord3f v1) TexCoord3f(Tuple3d t1) TexCoord3f(Tuple3f t1) TexCoord3f()
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These four constructors each return a new TexCoord3f The rst constructor generates a texture coordinate from three oating-point numbers x, y, and z The second constructor generates a texture coordinate from the rst three elements of array v The third constructor generates a texture coordinate from the single-precision TexCoord3f v1 The fourth and fth constructors generate a texture coordinate from tuple t1 The nal constructor generates a texture coordinate with the value of (00, 00, 00) A144 Color3f Class
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The Color3f class extends Tuple3f The Color3f is a three-element color value represented by single-precision oating-point x, y, and z values The x, y, and z values represent the red, blue, and green color values, respectively Color components should be in the range [00, 10] Constructors
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public public public public public public Color3f(float x, float y, float z) Color3f(float v[]) Color3f(Color3f v1) Color3f(Tuple3d t1) Color3f(Tuple3f t1) Color3f()
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These four constructors each return a new Color3f The rst constructor generates a Color3f from three oating-point numbers x, y, and z The second constructor (Color3f(float v[]) generates a Color3f from the rst three elements of array v The third constructor generates a Color3f from the single-precision color v1 The fourth and fth constructors generate a Color3f from the tuple t1 The nal constructor generates a Color3f with the value of (00, 00, 00)
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A15 Tuple4b Class
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The Tuple4b class represents four-byte tuples
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Version 11 Alpha 01, February 27, 1998
A15
Tuple4b Class
MATH OBJECTS
Variables The component values of a Tuple4b are directly accessible through the public variables x, y, z, and w The x, y, z, and w values represent the red, green, blue, and alpha values, respectively To access the x (red) component of a Tuple4b called backgroundColor, a programmer would write backgroundColorx The programmer would access the y (green), z (blue), and w (alpha) components similarly Note: Java de nes a byte as a signed integer in the range [ 128, 127] However, colors are more typically represented by values in the range [0, 255] Java 3D recognizes this and, in those cases where Color4b is used to represent color, treats the bytes as if the range were [0, 255]
public public public public byte byte byte byte x y z w
The red, green, blue, and alpha values, respectively Constructors
public public public public Tuple4b(byte b1, byte b2, byte b3, byte b4) Tuple4b(byte t[]) Tuple4b(Tuple4b t1) Tuple4b()
These four constructors each return a new Tuple4b The rst constructor generates a Tuple4b from four bytes b1, b2, b3, and b4 The second constructor (Tuple4b(byte t[]) generates a Tuple4b from the rst four elements of array t The third constructor generates a Tuple4b from the byte-precision Tuple4b t1 The nal constructor generates a Tuple4b with the value of (00, 00, 00, 00) Methods
public String toString()
This method returns a string that contains the values of this Tuple4b
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MATH OBJECTS public public public public final final final final void void void void set(byte b[]) set(Tuple4b t1) get(byte b[]) get(Tuple4b t1)
Tuple4b Class
A15
The rst set method sets the value of the data members of this Tuple4b to the value of the array b The second set method sets the value of the data members of this Tuple4b to the value of the argument tuple t1 The rst get method places the values of the x, y, z, and w components of this Tuple4b into the byte array b The second get method places the values of the x, y, z, and w components of this Tuple4b into the Tuple4b t1
public boolean equals(Tuple4b t1)
This method returns true if all of the data members of Tuple4b t1 are equal to the corresponding data members in this Tuple4b
public int hashCode()
This method returns a hash number based on the data values in this object Two different Tuple4b objects with identical data values (that is, equals(Tuple4b) returns true) will return the same hash number Two Tuple4b objects with different data members may return the same hash value, although this is not likely A151 Color4b Class
The Color4b class extends Tuple4b The Color4b is a four-byte color value (red, green, blue, and alpha) Constructors
public public public public public Color4b(byte b1, byte b2, byte b3, byte b4) Color4b(byte c[]) Color4b(Color4b c1) Color4b(Tuple4b t1) Color4b()
These four constructors each return a new Color4b The rst constructor generates a Color4b from four bytes b1, b2, b3, and b4 The second constructor generates a Color4b from the rst four elements of byte array c The third constructor generates a Color4b from the byte-precision Color4b c1 The fourth constructor generates a Color4b from the tuple t1 The nal constructor generates a Color4b with the value of (00, 00, 00, 00)
Version 11 Alpha 01, February 27, 1998
A16