Part VIII: Graphics Programming and Animation in Java

Encoding EAN-13 Supplement 2 in Java Part VIII: Graphics Programming and Animation
Part VIII: Graphics Programming and Animation
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The following attributes are supported from ColorTransform:
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redMultiplier greenMultiplier blueMultiplier alphaMultiplier redOffset greenOffset blueOffset alphaOffset
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For more detail on those properties, see 34, Geometric and Color Transformations. The Color class adds the following properties to the preceding list:
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brightness:Number A percentage of brightness between 1 and 1. tintColor:uint A color to tint to. tintMultiplier:Number The amount of tint to apply, between 0 and 1.
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These properties control the color of the target, like the Brightness and Tint controls in the Color area of the Properties panel in Flash Professional.
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Filter Objects
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Filters can be set on any keyframe by adding the appropriate lter objects to the filters property of the Keyframe object. In motion XML, this consists of creating a tag in the filters namespace with the name of the lter you want and the properties of the lter encoded in attributes. If you have the same kind of lter in two or more adjacent keyframes, you can animate properties of the lter. However, you must always include all properties of the lter: default values for omitted properties are picked up from the defaults of the lter class rather than the last keyframe in which they were set.
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<Keyframe index="4"> <tweens> <SimpleEase ease="0"/> </tweens> <filters> <filters:GlowFilter blurX="12" blurY="12" color="0xFFFFFF" alpha="1" strength="1" quality="2" inner="false" knockout="false"/> </filters> </Keyframe>
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The ITween Objects
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For the properties you set on a Keyframe object to be automatically interpolated, the Keyframe must contain at least one ITween object that de nes how to tween the values into the next keyframe. These tweens come in four types: SimpleEase, CustomEase, FunctionEase, and BezierEase.
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39: Scripting Animation
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A SimpleEase tween can be linear, an ease in, or an ease out, depending on the value assigned to its ease property. When omitted, this property defaults to 0, a linear tween with no easing. This kind of tween is the same as the one created by the Ease slider in the Flash authoring environment.
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<SimpleEase/> linear easing; constant speed throughout the tween. <SimpleEase ease="-1"/> 100% ease in; quadratic acceleration in the beginning of
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the tween.
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<SimpleEase ease="1"/> 100% ease out; quadratic deceleration at the end of the
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tween. A CustomEase tween follows a Bezier curve to interpolate values between the two keyframes. You can declare any curve you want starting at (0, 0) and ending at (1, 1). The x-axis represents time, where 0 is exactly at the keyframe whose ease you are declaring, and 1 is at the time of the following keyframe. The y-axis represents the progress of the tween, where 0 is all the values as set at the rst keyframe, and 1 is the end values as they are set in the next keyframe. If you draw a straight line from (0, 0) to (1, 1), that s a linear ease. The steep vertical parts of your curve animate very fast (lots of value change over little time change), and at parts of your curve slow down or freeze the animation (very little change over lots of time). You can draw these curves using the Custom Ease In / Ease Out panel in the Flash authoring environment, and you can export them to motion XML. Because this enables you to visually draw and preview the curve, it s much easier than writing CustomEases manually. Following is a simple example of a keyframe that eases in at the beginning of a tween and eases out at the end of it:
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<Keyframe index="4"> <tweens> <CustomEase> <geom:Point x="0.5" y="0"/> <geom:Point x="0.5" y="1"/> </CustomEase> </tweens> </Keyframe>
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Note that the control points are de ned with Point object nodes. Also, the rst (0, 0) and last (1, 1) points are implied. The two points are not control points themselves, but the right handle of the control point at (0, 0), and the left handle of the control point at (1, 1). The curve de ned by this CustomEase is shown in Figure 39-2. Other than the rst and last point, each control point in a CustomEase curve is de ned by 3 Point objects: the location of the incoming handle, the location of the point, and the location of the outgoing handle. So a more complex curve with 3 control points in the middle would be de ned by 11 Point objects: 3 for each of the control points, 1 for the outgoing handle of (0, 0), and 1 for the incoming handle of (1, 1). A FunctionEase tween uses a formula to determine the easing of the tween. All the well-known easing functions by Robert Penner are included in the animation framework in the fl.motion.easing package. Simply assign the fully quali ed name of a function with the correct signature to this object s functionName property to apply it:
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