The Source Object in Java

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The Source Object
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Stored in the source property of the Motion object, the Source object is a comprehensive record of the context in which motion XML was created. It can help Flash Professional map imported XML back onto display object instances. For custom motion XML, you can omit it with no ill effect. Properties that a Source object stores about its contents include the display object s type, instance name, and symbol in the library; the frame rate of the containing document; and the initial position, scale, rotation, and skew of the display object. The most useful property of a Source object, and the main reason to use a Source node in custom motion XML, is the transformationPoint property. This property stores a Point object, which represents the location around which transformations in the animation happen; it is equivalent to the position of the transformation point (the white circle with a black stroke) in Flash Professional. Setting this can drastically change the outcome of rotation, scaling, and skewing. The Point object in the transformationPoint property is normalized, or scaled to a unit square. Regardless of the size of the object you are animating, (0, 0) corresponds to the upper-left corner, and (1, 1) corresponds to the lower-right corner. The following is an example motion XML with only a source property:
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<Motion duration="5" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*"> <source> <Source frameRate="12" x="145" y="81" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" symbolName="Square"> <dimensions> <geom:Rectangle left="0" top="0" width="44" height="44"/> </dimensions>
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<transformationPoint> <geom:Point x="0.5" y="0.5"/> </transformationPoint> </Source> </source> </Motion>
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Notice that the <geom:Point> and <geom:Rectangle> nodes are in the geom namespace, which refers to "flash.geom.*". This lets the animation framework know to convert the nodes into a flash.geom.Point and a flash.geom.Rectangle. Again, the source attribute node is optional. You can leave it out, or you can include a Source node with only a transformationPoint attribute node.
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The Keyframe Object
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The <Keyframe> node corresponds to the fl.motion.Keyframe class. These objects represent a single keyframe. At any keyframe, you can set a slew of properties; the change in these properties is tweened when the animation plays. A simple Keyframe might be represented in motion XML as follows:
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<Keyframe index="13" x="100" y="78" scaleY="1" rotation="70"/>
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Attributes of the <Keyframe> node, shown in Table 39-1, determine the time at which the keyframe is set, the basic transformations of a display object at that point in time, and various special behaviors. Additionally, several attributes provide ner control for graphics symbols, motion paths, and other ags that are particular to the Flash authoring environment. The Keyframe object can also contain a color property, a filters array, and a tweens array. These are represented in motion XML as child nodes.
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TABLE 39-1
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Attributes of the <Keyframe> Node
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Attribute Name(s) Type Usage
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index label x, y scaleX,scaleY tweenScale skewX,skewY
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int String Number Number Boolean Number
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The frame at which this keyframe is set. Sets an accessible frame label at this keyframe. Position of the target at this keyframe. The horizontal and vertical scale of the target at this keyframe. When set to false, ignores scaling. The horizontal and vertical skew of the target at this keyframe.
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39: Scripting Animation
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Attribute Name(s)
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Type
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Usage
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rotation rotateTimes rotateDirection orientToPath blank blendMode
Number uint String Boolean Boolean String
The rotation, in degrees, of the target at this keyframe. Sets rotation by number of revolutions. Determines direction of rotation ( auto by default). De ned by constants in fl.motion.RotateDirection. Whether the target rotates to match its path. If this is an empty keyframe. Changes the blend mode of the target at this keyframe.
The Color Object
The fl.motion.Color class, stored in the color attribute of a Keyframe, is used to tween colors and transparency. A Color object encodes a color transform at a point in time in much the same way that a flash.geom.ColorTransform object does. In fact, Color extends ColorTransform, adding the ability to easily construct color transformations that match the brightness and tint controls in the Flash authoring environment. To set a control point for any of the properties of a color transform, set the corresponding attribute on the <Color> node. For example, this motion XML turns an object s brightness all the way down and then fades it out.
<Motion duration="90" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*"> <Keyframe index="0"> <tweens> <SimpleEase/> </tweens> </Keyframe> <Keyframe index="45"> <color> <Color brightness="-1"/> </color> <tweens> <SimpleEase/> </tweens> </Keyframe> <Keyframe index="90"> <color> <Color alphaMultiplier="0"/> </color> </Keyframe> </Motion>