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blurY The number of pixels to blur the bevel in the vertical direction. The greater the num-
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ber, the softer the bevel appears. The default is 4.
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strength The punch strength of the bevel. The greater the number, the more visible
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the shadow and highlight will be when the blur properties are set to greater numbers. The default is 1.
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quality The number of times to run the blur. The range is from 1 to 15. The greater the number, the smoother the bevel appears. The default is 1. type The type can be one of the constants BitmapFilterType.INNER, BitmapFilterType.OUTER, or BitmapFilterType.FULL. The default is BitmapFilterType.INNER. knockout Whether to knock out the contents of the object. The default is false.
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The BevelFilter constructor accepts between 0 and 12 parameters. Parameters are in the same order they appear in the preceding list. For example, the following instantiates a BevelFilter object with a distance of 10 pixels and an angle of 0:
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var bevelFilter:BevelFilter = new BevelFilter(10, 0);
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The following instantiates a new BevelFilter object with each of the 12 parameters:
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var bevelFilter:BevelFilter = new BevelFilter(10, 0, 0xFF0000, .5, 0xCCCCCC, .5, 10, 10, 5, 15, BitmapFilterType.INNER, true);
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Example 37-3 adds onto the effects in the previous example with a bevel also following the virtual light under the mouse.
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Part VIII: Graphics Programming and Animation
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EXAMPLE 37-3
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http://actionscriptbible.com/ch37/ex3
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package { import flash.display.Sprite; import flash.events.Event; import flash.filters.BevelFilter; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.text.*; public class ch37ex3 extends Sprite { protected var s:Sprite; public function ch37ex3() { var tf:TextField = new TextField(); tf.defaultTextFormat = new TextFormat("_sans", 35, 0x303030, true, false); tf.selectable = false; tf.width = tf.height = 0; tf.autoSize = TextFieldAutoSize.LEFT; tf.text = "Hello Bevels"; s = new Sprite(); s.addChild(tf); tf.x = -tf.textWidth/2; tf.y = -tf.textHeight/2; s.x = stage.stageWidth/2; s.y = stage.stageHeight/2; addChild(s); s.filters = [new DropShadowFilter(0, 0, 0, 0.4, 12, 12, 1, 2), new BevelFilter(2, 0)]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } protected function onEnterFrame(event:Event):void { var shadow:DropShadowFilter = DropShadowFilter(s.filters[0]); var bevel:BevelFilter = BevelFilter(s.filters[1]); var vector:Point = new Point(stage.mouseX - s.x, stage.mouseY - s.y); var m:Number = new Point(stage.stageWidth/2, stage.stageHeight/2).length; var normalizedDistance:Number = vector.length / m; shadow.distance = Math.pow(normalizedDistance, 2) * 30; shadow.blurX = shadow.blurY = normalizedDistance * 20; shadow.alpha = Math.pow(normalizedDistance, 2); shadow.angle = Math.atan2(vector.y, vector.x) / Math.PI * 180 + 180; bevel.angle = shadow.angle; bevel.strength = 2 * normalizedDistance; s.filters = [shadow, bevel]; } } }
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The GradientBevelFilter class is much like the BevelFilter class, except that rather than adding areas of highlight and areas of shadow to the display object, the entire area is lled with gradations between the values you provide. The class de nes the following properties:
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distance The number of pixels from the edge of the display object to offset the bevel. The
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default is 4.
angle The angle of the light source in degrees, where 0 is directly to the left of the object.
The default value is 45.
colors The colors of the bevel speci ed as an array of an unsigned integer from 0x000000
to 0xFFFFFF.
alphas The alphas of the bevel speci ed as an array of values from 0.0 to 1.0 such that each element corresponds to an element in the colors array. The default is null. ratios The ratios to use when distributing the colors across the bevel speci ed as an array of values from 0 to 255. Each element of the array corresponds to an element of the colors array. Each color in the colors array blends into the next, so each color appears at 100 percent at just one point in the continuum. blurX The amount to blur the bevel in the x direction from 0 to 255. The default is 4. blurY The amount to blur the bevel in the y direction from 0 to 255. The default is 4. strength The punch strength of the bevel from 0 to 255. The default is 1. quality The number of times to run the blur on the bevel. The range is from 0 to 15. The higher the number, the smoother the blur of the bevel appears. The default is 1. type The type can be one of the constants BitmapFilterType.INNER, BitmapFilterType.OUTER, or BitmapFilterType.FULL. The default is BitmapFilterType.INNER. knockout A Boolean value indicating whether the original display object contents should be transparent. If true, that section of the object is transparent. (The background or whatever is underneath the object is visible.) The default value is false.
The GradientBevelFilter constructor accepts between 0 to 11 parameters from the preceding list. The following code constructs a new GradientBevelFilter with the default values:
var gradientBevel:GradientBevelFilter = new GradientBevelFilter();
Unlike many other lter types, the GradientBevelFilter default values don t have a visible effect because the defaults for the three array parameters are unde ned. Therefore, for there to be some visible effect, you need to specify values for at least the three array parameters. The following code constructs a new GradientBevelFilter object with blue, white, and black colors:
var colors:Array = [0x0000FF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0x000000]; var alphas:Array = [100, 20, 0, 20, 100]; var ratios:Array = [0, 255 / 4, 2 * 255 / 4, 3 * 255 / 4, 255]; var gradientBevel:GradientBevelFilter = new GradientBevelFilter(10, 45, colors, alphas, ratios);