Selected Interaction Manager Methods in Java

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Selected Interaction Manager Methods
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Class Method or Property Description
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SelectionManager
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selectRange()
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Selects a range of characters from anchorPosition through activePosition, leaving the cursor at activePosition Select all text in the ow The properties of the current selection
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selectAll() absoluteStart, absoluteEnd, activePosition, anchorPosition getSelectionState()
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Returns a SelectionState object de ning the current selection How the associated TextFlow may be interacted with: EditingMode.READ_ONLY, EditingMode.READ_SELECT, or EditingMode.READ_WRITE. Whether the text ow has focus Give focus to the text ow (static) Toggles between insert and overwrite keyboard modes Undo or redo an operation; see also methods of UndoManager Group the operations between these calls into a composite operation, which can be reverted with a single undo command Execute an operation on the text ow
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editingMode
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focused setFocus() EditManager EditManager.overwriteMode
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undo(), redo()
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beginCompositeOperation(), endCompositeOperation()
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doOperation()
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18: Advanced Text Layout
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Class
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Method or Property
Description
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applyFormat()
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Apply container, paragraph, and character formats to applicable elements in the selection Apply the appropriate kind of format to applicable elements in the selection
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applyContainerFormat(), applyParagraphFormat(), applyLeafFormat() applyLink(), applyTCY()
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Change selected text into a link element or TCY element, or back into a span Insert text or inline graphics at the active selection position Delete the selected text Delete the character or word neighboring the active selection position
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insertText(), insertInlineGraphic() deleteText() deleteNextCharacter(), deletePreviousCharacter(), deleteNextWord(), deletePreviousWord() splitParagraph()
Split the paragraph at the active selection position, creating a new ParagraphElement Delete the selection, returning it as a TextScrap Insert the TextScrap, replacing the current selection Undo or redo the most recent operation Return whether you can perform an undo or redo Return the next undo or redo operation without removing it from the stack Return the next undo or redo operation as an IOperation, removing it from the stack but without performing it Adds an operation to the undo or redo stack
cutTextScrap()
pasteTextScrap() UndoManager undo(), redo()
canUndo(), canRedo()
peekUndo(), peekRedo()
popUndo(), popRedo()
pushUndo(), pushRedo()
Part III: The Display List
Using TextScraps, you can set and load the contents of the system clipboard with TextClipboard s setContents() and getContents() methods. The Flash Player security model prevents unfettered access to the clipboard, however. You re allowed to read the clipboard if the user has chosen to paste text into a text ow, and you re allowed to set text to the clipboard in response to any user input. In Example 18-7, you ll use user input to copy a text ow to the clipboard manually, without the text being editable.
EXAMPLE 18-7
http://actionscriptbible.com/ch18/ex7
Copying to the Clipboard
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.*; import flashx.textLayout.compose.StandardFlowComposer; import flashx.textLayout.container.ContainerController; import flashx.textLayout.conversion.TextConverter; import flashx.textLayout.edit.TextClipboard; import flashx.textLayout.edit.TextScrap; import flashx.textLayout.elements.*; public class ch18ex7 extends Sprite { protected var flow:TextFlow; public function ch18ex7() { flow = TextConverter.importToFlow("Cellar door", TextConverter.PLAIN_TEXT_FORMAT); flow.fontFamily = "_typewriter"; flow.fontSize = 11; flow.flowComposer = new StandardFlowComposer(); var container:Sprite = new Sprite(); addChild(container); container.x = 10; container.y = 10; var containerController:ContainerController = new ContainerController(container, 300, 20); flow.flowComposer.addController(containerController); flow.flowComposer.updateAllControllers(); var button:TestButton = new TestButton(100, 20, "Copy"); button.addEventListener(MouseEvent.CLICK, onClick); addChild(button); button.x = 320; button.y = 10;
18: Advanced Text Layout
//textfield to try pasting to afterward var tf:TextField = new TextField(); tf.type = TextFieldType.INPUT; tf.defaultTextFormat = new TextFormat("_typewriter", 11); tf.width = 410; tf.height = 100; tf.border = true; tf.wordWrap = tf.multiline = true; tf.text = "Try pasting the result here."; addChild(tf); tf.x = 10; tf.y = 40; } protected function onClick(event:MouseEvent):void { TextClipboard.setContents( TextScrap.createTextScrap(new TextRange(flow, 0, flow.textLength))); } } } import flash.display.*; import flash.text.*; class TestButton extends Sprite { public var label:TextField; public function TestButton(w:Number, h:Number, labelText:String) { graphics.lineStyle(0.5, 0, 0, true); graphics.beginFill(0xa0a0a0); graphics.drawRoundRect(0, 0, w, h, 8); label = new TextField(); addChild(label); label.defaultTextFormat = new TextFormat("_sans", 11, 0, true, false, false, null, null, "center"); label.width = w; label.height = h; label.text = labelText; label.y = (h - label.textHeight)/2 - 2; buttonMode = true; mouseChildren = false; } }
The highlighted line, triggered on a mouse click, creates the text scrap and sets it to the clipboard. A traditional TextField is provided to test the contents of your clipboard and convince yourself it s working.