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Are used to enclose the contents of a header file and prevent multiple inclusion (p 49) accessor A method that examines but does not change the state of its object (p 47) aliasing A special case that occurs when the same object appears in more than one role (p 54) atomic unit An object, whose parts cannot be dissected by the general users of the object (p 42) class The same as a structure except that, by default, all members are inaccessible to the general user of the class (p 43) constant member function A function that does not change any class data members (p 47)
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s and classes
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constructor A method that describes how an object is declared and
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initialized, that is, created The default constructor is a member-bymember application of a no-parameter constructor (p 45) copy assignment operator, operator= Used to copy objects (p 52) copy constructor Called when an object is passed or returned by value or initialized with an object of the same class By default, the copy constructor is a member-by-member application of copy constructors (p 52) destructor Called when an object exits scope and frees resources allocated by the constructor or other member functions during the use of the object The default destructor is a member-by-member application of destructors (p 5 1) encapsulation The grouping of data and the operations that apply to them to form an aggregate while hiding implementation details of the aggregate (p 42) exception An object that stores information that is transmitted outside the normal return sequence and is used to signal exceptional occurrences, such as errors (p 73) friends Functions that are exempt from the usual private access restrictions (p 68) implementation Represents the internal processes by which the interface specifications are met (p 48) implicit type conversion A type conversion performed without the use of an explicit type conversion operator (p 63) information hiding Makes implementation details, including components of an object, inaccessible (p 42) initializer list Specifies nondefault initialization of each data member in an object directly (p 62) input and output stream operators Can be defined by overloading << and >> (p 68) interface Describes what can be done to an object (p 48) member functions Functions supplied as additional members that manipulate the object's state; also known as a method (p 43) methods Another name for member functions (p 43) mutator A method that changes the state of an object (p 47) null terminator The special character that ends a primitive string; it is represented by \ o (p 74)
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object An entity that has structure and state and defines operations that may access or manipulate that state; an instance of a class ( P 41) object-based programming Uses the encapsulation and information hiding features of objects but does not use inheritance (p 43) object-oriented programming Distinguished from object-based programming by the use of inheritance to form hierarchies of classes (P-43) operator overloading Extending the types to which an operator can be applied (p 57) primitive string A null-terminated array of characters You must allocate an extra spot for the null terminator (p 74) private member A member that is not visible to nonclass routines and may be accessed only by methods in its class (p 45) public member A member that is visible to all routines and may be accessed by any method in any class (p 44) scope operator : : Used to refer to the scope In a class member function, the scope is the class (p 50) signature Includes the types of parameters in the function, including const and & directives, but not the return type (p 48) static class member Essentially a global variable visible only to class members (p 71) this A pointer that points at the current object It is used to return a constant reference for assignment operators and also to test for aliasing (p 53) type conversion Creates a temporary object of a new type A constructor defines an automatic type conversion (p 63)
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