Compile Main Target with Addition of Link-report Attribute in .NET

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LISTING 21.13
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Compile Main Target with Addition of Link-report Attribute
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<!-- COMPILE MAIN --> <target name= compileMain description= Compiles the main application files. > <echo>Compiling ${bin.dir}/main.swf ...</echo> <mxmlc file= ${src.dir}/main.mxml output= ${bin.dir}/main.swf link-report= report.xml > <load-config filename= ${FLEX_HOME}/frameworks/air-config. xml /> <source-path path-element= ${src.dir} /> </mxmlc> </target>
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Part V
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Testing and Deploying
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With that in place, it s time to move on to handling modules. Given that all modules will use the same compiler settings, it makes sense to write a generic target that each module can use. To do this, simply write the target with the assumption that a couple of parameters will be passed to it when called. In Listing 21.14, the module.mxml and module.swf properties are basically your local variables in code terms.
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LISTING 21.14
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Generic Target for Compiling Modules
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<!-- COMPILE MODULE --> <target name= compileModule description= Compiles a module specified by the module.mxml and module.swf parameters. > <echo>Compiling ${module.swf} ...</echo> <mxmlc file= ${module.mxml} output= ${module.swf} loadexterns= report.xml > <load-config filename= ${FLEX_HOME}/frameworks/air-config. xml /> <source-path path-element= ${src.dir} /> </mxmlc> </target>
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The key element here is the load-externs option, which you should point toward the XML file that you generated via your compileMain target using link-report. This causes mxmlc to review the list of classes and interfaces that are already present in the main.swf file and not compile them into the module SWF file(s). This means you ll have much smaller SWF file sizes this is not as much of a concern when developing AIR applications as it is when developing for the Web, but it is still useful nonetheless.
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The catch to using the load-externs option is that you need to cache static classes such as the Flex managers (CursorManager, and so on) in your main SWF file to avoid having multiple instances in memory. To do this, simply import them into your main application class and reference each one in the constructor by writing the class name followed by a semicolon. This step is mandatory because importing and not referencing the class anywhere will cause it to not be compiled.
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Leveraging Ant to Automate the Build Process
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Now that your generic module target is ready to go, you need to create individual targets that call it for each module. For example, say you were building an audio application and one of your modules was a visualizer. Listing 21.15 shows what that might look like, where src.modules.dir and bin.modules.dir are properties that reference the src/modules and bin/modules directories, respectively.
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LISTING 21.15
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Compile Target that Passes Parameters to the Generic compileModule Target
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<!-- COMPILE VISUALIZER MODULE --> <target name= compileVisualizer description= Compiles the visualizer module. > <antcall target= compileModule > <param name= module.mxml value= ${src.modules.dir}/Visualizer.mxml /> <param name= module.swf /> </antcall> </target> value= ${bin.modules.dir}/visualizer.swf
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As you might expect, the target calls the generic compileModule target and passes it the two necessary parameters. What remains at this point is simply putting it all together. To do so, you need to create a target that runs each compile target. The beauty of Ant is that it is really easy to accomplish using the depends attribute that this chapter covered earlier. The following code demonstrates how each compile target is listed out in the depends attribute of a target named compileAll:
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<!-- COMPILE ALL --> <target name= compileAll description= Compiles all application files. depends= compileMain, compileVisualizer />
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Revisiting the main target once more, append the compileAll target to the depends attribute, as shown here:
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<!-- MAIN --> <target name= main description= Entry point for the build process. depends= init, compileAll />
After running your build file, init will be called to detect the location of the Flex SDK and store it in the FLEX_HOME property. compileAll will then be called, and the application s SWF files will be generated. So far, so good.
Part V
Testing and Deploying
Launch target
The next step is to create a target for launching and testing your newly generated application files. To do this, you will use the ADL command-line tool. Currently, the Flex Ant tasks do not include a task for ADL, so you will need to call it yourself. This is easy enough though, as shown in Listing 21.16. In this launch target, the Ant exec task calls the ADL command-line tool, and a reference to the application XML file is passed as an argument. Note that the .exe extension is present in this example, meaning that this call will only work on a Windows machine. As a personal challenge, you can add logic to the init target created earlier by setting an ADL property that is pointed toward the correct version of the tool based on the OS that is detected. In most cases, Adobe has included Java versions of their tools with the Flex SDK. This is one of those few instances where there isn t a single cross-platform tool available, so a little extra work is required on your end to ensure that the build file works correctly under all operating systems.