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Who Should Read This Book
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This book is aimed mainly at students (design, art, computation, architecture, etc.) and professionals (web developers, software developers, designers, architects, computer scientists). Since it addresses both a computer language and advanced algorithms, it can be seen as a textbook or a manual as well as a reference book. From my experience as a professor and a software developer, there are many students, instructors, developers, and regular folks that cannot find a book that will teach them graphics software development in a simple, no-prerequisite, hands-on manner. Most of these people are ready to start writing software, and they are waiting for the chance. This book does it in a great and efficient way taking you much further than any other book.
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The language used in the book is Processing, an open source, free-of-charge, powerful, and yet simple computer language that can be downloaded from the Internet. The version of Processing used in this book is the latest at this time,
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Introduction
that is, version 1. You should also know that Processing is based on another language called Java, which is also available free of charge from the Internet. In the last chapter of this book, a physical device is introduced called Arduino that also uses a version of the Processing language called, appropriately enough, Arduino. The version used in this book is Arduino 0012.
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All code shown in this book together with the exercises can be found at the book s web site at www.wiley.com.
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From Here
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One of the main objectives of this book, compared to other computer graphics books, is to take away the fear of complexity or the assumption of prerequisites that most books have. There is a large audience of computer graphics thirsty readers that simply cannot understand existing books because either they are full of mathematical formulas or assume that the reader already knows the basics. As a computer scientist and designer-architect, I have developed this book with this in mind. In addition, my experience with teaching computer graphics programming to design-oriented students with no programming experience guided me as well. The book is a bridge between the creative designer and the computer savvy.
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Algorithms for Visual Design Using the Processing Language
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Elements of the Language
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Processing is a computer language originally conceived by Ben Fry and Casey Reas, students at the time (2001) at MIT. Their objective was to develop a simple language for use by designers and artists so that they could experiment without needing an extensive knowledge of computer programming. They began with Java, a popular computer language at that time, yet quite complicated for noncomputer-science programmers, and developed a set of simpler commands and scripts. They also developed an editor so that typing, compiling, and executing code could be integrated. Specifically, the compiler used (called jikes) is for the Java language, so any statement in Java can also be included within the Processing language and will be consequently compiled. Some of the characteristics of Processing (and Java) language are:
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Multi-platform: Any program runs on Windows, Mac OS, or Linux. Secure: Allows high-level cryptography for the exchange of important private information. Network-centric: Applications can be built around the internet protocols. Dynamic: Allows dynamic memory allocation and memory garbage collection. International: Supports international characters.
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Performance: Provides high performance with just-in-time compiles and optimizers. Simplicity: Processing is easier to learn than other languages such as a C, C++, or even Java.
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The basic linguistic elements used in Processing are constants, variables, procedures, classes, and libraries, and the basic operations are arithmetical, logical, combinatorial, relational, and classificatory arranged under specific grammatical and syntactical rules. These elements and operations are designed to address the numerical nature of computers, while at the same time providing the means to compose logical patterns. Thus, it can be claimed that the Processing language assumes that a design can be generated through the manipulation of arithmetic and logical patterns and yet may have meaning attributed to it as a result of these manipulations. The following sections examine basic structures and processes in Processing as they relate to graphics in two dimensions (2D) and three dimensions (3D). This is not intended to be an exhaustive introduction to Processing but rather an introduction to the elements and processes used in the context of 2D and 3D graphics. We will start with basic elements and processes, give examples, and then move into more complex topics.
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