Jini Technology Glossary in Java

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O'Reilly Network Safari Bookshelf Jini Specifications, The, Second Edition service Something that can be used by a person, a program, or another service It can be computational, storage, a communication channel to another user, or another service Examples of services include devices such as printers, displays, disks, software (such as applications or utilities), information (such as databases and files), and users of the system Services will appear programmatically as objects in the Java programming language, perhaps made up of other objects in the Java programming language A service will have an interface, which defines the operations that can be requested of that service The type of the service determines the interfaces that make up that service (The Jini Architecture Specification, Section AR211, "Services")
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service items Each service item represents an instance of a service available within the djinn The item contains the stub (if the service is implemented as a remote object) or serialized object (if the service makes use of a local proxy) that programs use to access the service, and an extensible collection of attribute sets that describe the service or provide secondary interfaces to the service A new service item is created in the Jini lookup service when a new service is added to the djinn (The Jini Technology Core Platform Specification, Section LU11 "The Lookup Service Model")
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service registrar A synonym for Jini lookup service See also [lookup service] (The Jini Technology Core Platform Specification, Section LU25 "ServiceRegistrar")
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skeleton The server side entity that reads parameters from incoming method requests and dispatches calls to the actual remote object implementation Note that in the Java 2 Software Development Kit, Standard Edition, v12, skeleton functionality is now handled by the remote object stub, but skeletons may still be used for compatibility with earlier releases of the 11 Java Development Kit (JDK) (Java Remote Method Invocation Specification, Section 33)
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smart proxy A proxy that typically consists of a set of local methods and a set of one or more remote object references (stubs) Clients invoke one or more of the local methods to access the methods of the remote objects referenced in the smart proxy (Introduction to Helper Utilities and Services, Section US286, "Remote Objects") See also [proxy]
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store and forward agent A distributed event adapter that enables the object generating a notification to hand the actual notification of those who have registered interest off to a separate object This agent can Jini Technology Glossary 337
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O'Reilly Network Safari Bookshelf Jini Specifications, The, Second Edition implement various policies for reliability (The Jini Technology Core Platform Specification, Section EV31 "Store and Forward Agents")
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strictly local proxy A form of a proxy that consists of only local methods, each executing in the client's JVM Unlike smart proxies, no remote invocations result when any method of a strictly local proxy is invoked See also [smart proxy]
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stub The proxy for a remote object, which implements all the interfaces that are supported by the remote object implementation and forwards method invo cations to the actual remote object instance (Java Remote Method Invocation Specification, Section 33) The stub is an object local to the client that acts as the "representative" of the remote object From the point of view of the client, the stub is the remote object When the client invokes a method on the local stub, communication with the remote object occurs, resulting in the execution of the corresponding method in the remote object's JVM
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stub/skeleton layer The layer of the RMI system that aids in carrying out method invocation The stub/skeleton layer is the interface between the application layer and the rest of the RMI system (Java Remote Method Invocation Specification, Section 33) This layer does not deal with specifics of any transport, but transmits data to the remote reference layer via the abstraction of marshal streams This layer contains client side stubs (proxies) and server side skeletons (Section 32)
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template An entry object that has some or all of its fields set to specified values Templates may be used to find matching entries A template will match an entry if and only if the template's non nullpublic fields match the entry's non nullpublic fields exactly Remaining fields (those set to null) are not used in the matching process but are left as wildcards (The Jini Technology Core Platform Specification, Section EN15 "Templates and Matching")
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transaction In general, a transaction is a tool that allows a set of operations to be grouped in such a way as to make them all appear to either all succeed or all fail; further, the operations in the set appear from outside the transaction to occur simultaneously In the Jini architecture, the concrete representation of a transaction is encapsulated in an object (The Jini Technology Core Platform Specification, Section TX11 "Model and Terms")
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