public static final int ALLOW_COLLIDABLE_READ public static final int ALLOW_COLLIDABLE_WRITE in Java

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public static final int ALLOW_COLLIDABLE_READ public static final int ALLOW_COLLIDABLE_WRITE
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These ags specify that this Node allows read or write access to its collidability state
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public static final int ALLOW_LOCAL_TO_VWORLD_READ
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This ag speci es that this node allows read access to its local-coordinates-tovirtual-world-(Vworld)-coordinates transform Constructors The Node object speci es the following constructor
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public Node()
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This constructor constructs and initializes a Node object The Node class provides an abstract class for all group and leaf nodes It provides a common framework for constructing a Java 3D scene graph, speci cally, bounding volumes Methods The following methods are available on Node objects, subject to the capabilities that are enabled for live or compiled nodes
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SCENE GRAPH BASICS public final Node getParent()
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Node Objects
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Retrieves the parent of this node, or null if this node has no parent This method is only valid during the construction of the scene graph If this object is part of a live or compiled scene graph, a RestrictedAccessException will be thrown
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public final Bounds getBounds() public final void setBounds(Bounds bounds)
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These methods access or modify this node s geometric bounds
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public final void getLocalToVworld(Transform3D t) public final void getLocalToVworld(SceneGraphPath path, Transform3D t)
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These methods access the local-coordinates-to-virtual-world-coordinates transform for this node and place the result into the speci ed Transform3D argument The rst form is used for nodes that are not part of a shared subgraph, the second form is used for nodes that are part of a shared subgraph The local-coordinatesto-Vworld-coordinates transform is the composite of all transforms in the scene graph from the root down to this node (via the speci ed Link nodes, in the second case) It is only valid for nodes that are part of a live scene graph An exception will be thrown if the node is not part of a live scene graph or if the appropriate capability is not set Additionally, the rst form will throw an exception if the node is part of a shared subgraph
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public final void setBoundsAutoCompute(boolean autoCompute) public final boolean getBoundsAutoCompute()
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These methods set and get the value that determines whether the node s geometric bounds are computed automatically, in which case the bounds will be readonly, or are set manually, in which case the value speci ed by setBounds will be used The default is automatic
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public void setPickable(boolean pickable) public boolean getPickable()
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These methods set and retrieve the ag indicating whether this node can be picked A setting of false means that this node and its children are all unpickable
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public void setCollidable(boolean collidable) public boolean getCollidable()
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The set method sets the collidable value The get method returns the collidable value This value determines whether this node and its children, if a group node,
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Version 11 Alpha 01, February 27, 1998
Node Objects
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can be considered for collision purposes If the value is false, neither this node nor any children nodes will be traversed for collision purposes The default value is true The collidable setting is the way that an application can perform collision culling
public Node cloneNode(boolean forceDuplicate)
This method creates a new instance of the node This routine is called by cloneTree to duplicate the current node cloneNode should be overridden by any user-subclassed objects All subclasses must have their cloneNode method consist of the following lines:
public Node cloneNode(boolean forceDuplicate) { UserSubClass usc = new UserSubClass(); uscduplicateNode(this, forceDuplicate); return usc; }
public void duplicateNode(Node originalNode, boolean forceDuplicate)
This method copies all the node information from the originalNode into the current node This method is called from the cloneNode method, which is in turn called by the cloneTree method For each NodeComponent object contained by the object being duplicated, the NodeComponent s duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node This ag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true
public Node cloneTree() public Node cloneTree(boolean forceDuplicate) public Node cloneTree(boolean forceDuplicate, boolean allowDanglingReference)
These methods duplicate all the nodes of the speci ed subgraph Group nodes are duplicated via a call to cloneNode, and then cloneTree is called for each child node For leaf nodes, component data can either be duplicated or be made a reference to the original data Leaf node cloneTree behavior is determined by the duplicateOnCloneTree ag found in every leaf node s component data class and by the forceDuplicate parameter The forceDuplicate parameter, when set to true, causes the duplicateOnCloneTree ag to be ignored The allowDanglingReferences ag, when set to true, allows the cloneTree method to 22