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VIEW MODEL
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Thus, to render objects in another Locale, it is suf cient to compute L1 1L2 and use that as the starting matrix when composing the model transformations Given that a Locale is represented by a single high-resolution coordinate position, the transformation L1 1L2 is a simple translation by L2 L1 Again, it is not necessary to actually transform points into high-resolution VirtualUniverse coordinates In general, Locales that are close enough that the difference in their high-resolution coordinates can be represented in double precision by a nonin nite value are close enough to be rendered In practice, more sophisticated culling techniques can be used to only render those Locales that really are close enough
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A Minimal Environment
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An application must create a minimal set of Java 3D objects before Java 3D can render to a display device In addition to a Canvas3D object, the application must create a View object, with its associated PhysicalBody and PhysicalEnvironment objects, and the following scene graph elements: A VirtualUniverse object A high-resolution Locale object A BranchGroup node object A TransformGroup node object with associated transform A ViewPlatform leaf node object that de nes the position and orientation within the virtual universe for generating views
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The View Object
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The View object coordinates all aspects of the rendering process It contains all the parameters or references to objects containing the parameters that determine how to render images to the windows represented by its Canvas3D objects It also contains the set of canvases that represent various windows onto a view Java 3D allows applications to specify multiple simultaneously active View objects, each controlling its own set of canvases For more details on a View object s internals, see Section C5, The View Object Constructors The View object speci es the following constructor 206
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Java 3D API Specification
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VIEW MODEL public View()
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The View Object
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Constructs and initializes a new View object Methods The View object speci es the following methods
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public final void setPhysicalBody(PhysicalBody physicalBody) public final PhysicalBody getPhysicalBody()
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These methods set and retrieve the View s PhysicalBody object See Section 810, The PhysicalBody Object, for more information on the PhysicalBody object
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public final void setPhysicalEnvironment(PhysicalEnvironment physicalEnvironment) public final PhysicalEnvironment getPhysicalEnvironment()
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These methods set and retrieve the View s PhysicalEnvironment object See Section 811, The PhysicalEnvironment Object, for more information on the PhysicalEnvironment object
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public final void attachViewPlatform(ViewPlatform vp)
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This method attaches a ViewPlatform leaf node to this View, replacing the existing ViewPlatform If the ViewPlatform is part of a live scene graph, or is subsequently made live, the scene graph is rendered into all canvases in this View object s list of Canvas3D objects To remove a ViewPlatform without attaching a new one causing the View to no longer be rendered a null reference may be passed to this method In this case, the behavior is as if rendering were simultaneously stopped on all canvases attached to the View the last frame that was rendered in each remains visible until the View is again attached to a live ViewPlatform object See Section 510, ViewPlatform Node, for more information on ViewPlatform objects
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public final ViewPlatform getViewPlatform()
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This method retrieves the currently attached ViewPlatform object
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public public public public final final final final Canvas3D getCanvas3D(int index) void setCanvas3D(Canvas3D canvas3D, int index) void addCanvas3D(Canvas3D canvas3D) void insertCanvas3D(Canvas3D canvas3D, int index)
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Version 11 Alpha 01, February 27, 1998
Projection Policy public final void removeCanvas3D(int index) public final void removeCanvas3D(Canvas3D canvas3D)
VIEW MODEL
These methods set, retrieve, add to, insert after, and remove a Canvas3D object from this View The index speci es the reference to the Canvas3D object within the View object See Section 89, The Canvas3D Object for more information on Canvas3D objects
public final Enumeration getAllCanvas3Ds()
This method gets the Enumeration object of all the Canvas3Ds
public final void addInputDevice(InputDevice device) public final Enumeration allInputDevices()
These methods allow the introduction of new input devices into a Java 3D environment and the retrieval of all the input devices available within a Java 3D environment See Section 101, InputDevice Interface for more information on input devices
public final void addAudioDevice(AudioDevice device) public final Enumeration allAudioDevices()
These methods allow the introduction of new audio devices into a Java 3D environment and the retrieval of all the audio devices available within a Java 3D environment See Section 111, AudioDevice Interface, for more information on audio devices
public final void setAudioDevice(AudioDevice device)