SpotLight Node in Java

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SpotLight Node
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Constructors The PointLight Node de nes the following constructors
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public PointLight()
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Constructs and initializes a point light source with the default position at 00, 00, 00
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public PointLight(Color3f color, Point3f position, Point3f attenuation) public PointLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation)
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These constructors construct and initialize a point light with the speci ed parameters Methods The PointLight node object de nes the following methods
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public final void setPosition(Point3f position) public final void setPosition(float x, float y, float z) public final void getPosition(Point3f position)
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These methods access or modify the point light s current position
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public final void setAttenuation(Point3f attenuation) public final void setAttenuation(float constant, float linear, float quadratic) public final void getAttenuation(Point3f attenuation)
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These methods access or modify the point light s current attenuation The values presented to the methods specify the coef cients of the attenuation polynomial, with constant providing the constant term, linear providing the linear coef cient, and quadratic providing the quadratic coef cient
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SpotLight Node
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A SpotLight node de nes a point light source located at some point in space and radiating in a speci c direction It has the same attributes as a PointLight node, with the addition of a direction of radiation, a spread angle to specify its limits, and a concentration factor that speci es how quickly the light intensity attenuates as a function of the angle of radiation as measured from the direction of radiation
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SpotLight Node
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Constants The SpotLight node object de nes the following ags
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public public public public public public static static static static static static final final final final final final int int int int int int ALLOW_SPREAD_ANGLE_READ ALLOW_SPREAD_ANGLE_WRITE ALLOW_CONCENTRATION_READ ALLOW_CONCENTRATION_WRITE ALLOW_DIRECTION_READ ALLOW_DIRECTION_WRITE
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These ags, when enabled using the setCapability method, allow an application to invoke methods that respectively read and write spread angle, concentration, and direction These capability ags are enforced only when the node is part of a live or compiled scene graph The SpotLight s direction vector and spread angle are de ned in the local coordinate system of the node Constructors The SpotLight node object de nes the following constructors
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public SpotLight()
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Constructs and initializes a new spotlight with the default values
public SpotLight(Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) public SpotLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration)
These construct and initialize a new spotlight with the parameters speci ed Methods The SpotLight node object de nes the following methods
public final void setSpreadAngle(float spreadAngle) public final float getSpreadAngle()
These methods access or modify the spread angle, in radians, of this spotlight
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Sound Node
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public final void setConcentration(float concentration) public final float getConcentration()
These methods access or modify the concentration of this spotlight
public final void setDirection(float x, float y, float z) public final void setDirection(Vector3f direction) public final void getDirection(Vector3f direction)
These methods access or modify the direction of this spotlight
Sound Node
The Sound leaf node is an abstract class that de nes the properties common to all Sound nodes A scene graph can contain multiple sounds Each Sound node contains a reference to the sound data, an amplitude scale factor, a release ag denoting that the sound associated with this node is to play to the end when the sound is disabled, the number of times the sound is to be repeated, a state (whether the sound is on or off), a scheduling region, a priority, and a ag denoting if the sound is to continue playing silently even while it is inactive Whenever the listener is within the Sound node s scheduling bounds, the sound is potentially audible Constants The Sound object contains the following ags
public public public public public public public public public public public public public public public public static static static static static static static static static static static static static static static static final final final final final final final final final final final final final final final final int int int int int int int int int int int int int int int int ALLOW_SOUND_DATA_READ ALLOW_SOUND_DATA_WRITE ALLOW_INITIAL_GAIN_READ ALLOW_INITIAL_GAIN_WRITE ALLOW_LOOP_READ ALLOW_LOOP_WRITE ALLOW_RELEASE_READ ALLOW_RELEASE_WRITE ALLOW_CONT_PLAY_READ ALLOW_CONT_PLAY_WRITE ALLOW_ENABLE_READ ALLOW_ENABLE_WRITE ALLOW_SCHEDULING_BOUNDS_READ ALLOW_SCHEDULING_BOUNDS_WRITE ALLOW_PRIORITY_READ ALLOW_PRIORITY_WRITE