These methods set and retrieve the BoundingLeaf node s bounding region in Java

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These methods set and retrieve the BoundingLeaf node s bounding region
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Background Node
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The Background leaf node de nes either a solid background color or a background image that is used to ll the window at the beginning of each new frame It also speci es an application region in which this Background node is active A Background node is active when its application region intersects the ViewPlatform s activation volume If multiple Background nodes are active, the Background node that is closest to the eye will be used If no Background nodes are active, then the window is cleared to black Constants The Background node object de nes the following ags
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public public public public public static static static static static final final final final final int int int int int ALLOW_APPLICATION_BOUNDS_READ ALLOW_APPLICATION_BOUNDS_WRITE ALLOW_IMAGE_READ ALLOW_IMAGE_WRITE ALLOW_COLOR_READ Java 3D API Specification
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LEAF NODE OBJECTS public static final int ALLOW_COLOR_WRITE public static final int ALLOW_GEOMETRY_READ public static final int ALLOW_GEOMETRY_WRITE
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Background Node
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These ags, when enabled using the setCapability method, allow an application to invoke methods that respectively read and write the application region, the image, the color, and the background geometry These capability ags are enforced only when the node is part of a live or compiled scene graph Constructors The Background node object de nes the following constructors
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public public public public Background() Background(Color3f color) Background(float r, float g, float b) Background(ImageComponent2D image)
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The rst form constructs a Background leaf node with a default color of black (00, 00, 00) The next two forms construct a Background leaf node with the speci ed color The nal form constructs a Background leaf node with the speci ed 2D image Methods The Background node object de nes the following methods
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public final void getColor(Color3f color) public final void setColor(Color3f color) public final void setColor(float r, float g, float b)
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These three methods access or modify the background color
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public final ImageComponent2D getImage() public final void setImage(ImageComponent2D image)
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These two methods access or modify the background image If the image is not null then it is used in place of the color
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public final void setGeometry(BranchGroup branch) public final BranchGroup getGeometry()
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These two methods access or modify the Background geometry The setGeometry method sets the background geometry to the speci ed BranchGroup node If non-null, this background geometry is drawn on top of the background color or
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Version 11 Alpha 01, February 27, 1998
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Clip Node
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image using a projection matrix that essentially puts the geometry at in nity The geometry should be pretessellated onto a unit sphere
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public final void setApplicationBounds(Bounds region) public final Bounds getApplicationBounds()
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These two methods access or modify the Background node s application bounds This bounds is used as the application region when the application bounding leaf is set to null The getApplicationBounds method returns a copy of the associated bounds
public final void setApplicationBoundingLeaf(BoundingLeaf region) public final BoundingLeaf getApplicationBoundingLeaf()
These two methods access or modify the Background node s application bounding leaf When set to a value other than null, this bounding leaf overrides the application bounds object and is used as the application region
Clip Node
The Clip leaf node de nes the far clipping plane used to clip objects in the virtual universe It also speci es an application region in which this Clip node is active A Clip node is active when its application region intersects the ViewPlatform s activation volume If multiple Clip nodes are active, the Clip node that is closest to the eye will be used The back distance value speci ed by this Clip node overrides the value speci ed in the View object If no Clip nodes are active, then the back clip distance is used from the View object Constants
public public public public static static static static final final final final int int int int ALLOW_APPLICATION_BOUNDS_READ ALLOW_APPLICATION_BOUNDS_WRITE ALLOW_BACK_DISTANCE_READ ALLOW_BACK_DISTANCE_WRITE
These ags, when enabled using the setCapability method, allow an application to invoke methods that respectively read and write the application region and the back distance These capability ags are enforced only when the node is part of a live or compiled scene graph Constructors The Clip node object de nes the following constructors 56