Java 3D API Specification in Java

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Java 3D API Specification
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SCENE GRAPH SUPERSTRUCTURE public void add(HiResCoord h1, HiResCoord h2) public void sub(HiResCoord h1, HiResCoord h2)
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HiResCoord Object
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These two methods perform arithmetic operations on high-resolution coordinates The rst method adds h1 to h2 and stores the result in this The second method subtracts h2 from h1 and stores the result in this
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public void scale(int scale, HiResCoord h1) public void scale(int scale)
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These methods scale a high-resolution coordinate point The rst method scales h1 by the scalar value scale and places the scaled coordinates into this The second method scales this by the scalar value scale and places the scaled coordinates back into this
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public void negate(HiResCoord h1) public void negate()
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These two methods negate a high-resolution coordinate point The rst method negates h1 and stores the result in this The second method negates this and stores its negated value back into this
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public void difference(HiResCoord h1, Vector3d v)
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This method subtracts h1 from this and stores the resulting difference vector in the double-precision oating-point vector v Note that although the individual high-resolution coordinate points cannot be represented accurately by doubleprecision numbers, this difference vector between them can be accurately represented by doubles for many practical purposes, such as viewing
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public boolean equals(HiResCoord h1)
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This method performs an arithmetic comparison between this and h1 It returns true if the two high-resolution coordinate points are equal; otherwise, it returns false
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public double distance(HiResCoord h1)
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This method computes the linear distance between high-resolution coordinate points this and h1, and returns this value expressed as a double Note that although the individual high-resolution coordinate points cannot be represented accurately by double precision numbers, this distance between them can be accurately represented by a double for many practical purposes
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Version 11 Alpha 01, February 27, 1998
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C H A P T E R
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Group Node Objects
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ROUP nodes are the glue elements used in constructing a scene graph The following subsections list the seven group nodes (see Figure 4-1) and their de nitions All group nodes can have a variable number of child node objects including other group nodes as well as leaf nodes These children have an associated index that allows operations to specify a particular child However, unless one of the special ordered group nodes is used, the Java 3D renderer can choose to render a group node s children in whatever order it wishes (including rendering the children in parallel)
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SceneGraphObject Node Group BranchGroup OrderedGroup DecalGroup SharedGroup Switch TransformGroup Figure 4-1 Group Node Hierarchy
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Group Node
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The Group node object is a general-purpose grouping node Group nodes have exactly one parent and an arbitrary number of children that are rendered in an unspeci ed order (or in parallel) Operations on Group node objects include adding, removing, and enumerating the children of the Group node The subclasses of Group node add additional semantics
Version 11 Alpha 01, February 27, 1998
Group Node
GROUP NODE OBJECTS
Constants
public static final int ALLOW_CHILDREN_READ public static final int ALLOW_CHILDREN_WRITE public static final int ALLOW_CHILDREN_EXTEND
These ags, when enabled using the setCapability method, specify that this Group node will allow the following methods, respectively:
numChildren, getChild, getAllChildren setChild, insertChild, removeChild addChild, moveTo
These capability bits are enforced only when the node is part of a live or compiled scene graph
public static final int ALLOW_COLLISION_BOUNDS_READ public static final int ALLOW_COLLISION_BOUNDS_WRITE
These ags, when enabled using the setCapability method, specify that this Group node will allow reading and writing of its collision bounds Constructors
public Group()
Constructs and initializes a Group node object Methods The Group node class de nes the following methods
public final int numChildren() public final Node getChild(int index)
The rst method returns a count of the number of children The second method returns the child at the speci ed index
public final void setChild(Node child, int index) public final void insertChild(Node child, int index) public final void removeChild(int index)
The rst method replaces the child at the speci ed index with a new child The second method inserts a new child before the child at the speci ed index The third method removes the child at the speci ed index Note that if this Group