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(Required) A dictionary in which each key is a character name and the value associated with that key is a content stream that constructs and paints the glyph for that character The stream must include as its rst operator either d0 or d1 This is followed by operators describing one or more graphics objects, which may include path, text, or image objects See below for more details about Type 3 glyph descriptions (Required) An encoding dictionary whose Differences array speci es the complete character encoding for this font (see Section 555, Character Encoding ; also see implementation note 46 in Appendix H) (Required) The rst character code de ned in the font s Widths array (Required) The last character code de ned in the font s Widths array (Required; indirect reference preferred) An array of (LastChar FirstChar + 1) widths, each element being the glyph width for the character whose code is FirstChar plus the array index For character codes outside the range FirstChar to LastChar, the width is 0 These widths are interpreted in glyph space as speci ed by FontMatrix (unlike the widths of a Type 1 font, which are in thousandths of a unit of text space) Note: If FontMatrix speci es a rotation, only the horizontal component of the transformed width is used That is, the resulting displacement is always horizontal in text space, as is the case for all simple fonts
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(Optional but strongly recommended; PDF 12) A list of the named resources, such as fonts and images, required by the glyph descriptions in this font (see Section 372, Resource Dictionaries ) If any glyph descriptions refer to named resources but this dictionary is absent, the names are looked up in the resource dictionary of the page on which the font is used (See implementation note 47 in Appendix H) (Optional; PDF 12) A stream containing a CMap le that maps character codes to Unicode values (see Section 59, ToUnicode CMaps )
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For each character shown by a text-showing operator using a Type 3 font, the viewer application does the following: 1 Looks up the character code in the font s Encoding entry, as described in Section 555, Character Encoding, to obtain a character name
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2 Looks up the character name in the font s CharProcs dictionary to obtain a stream object containing a glyph description (If the name is not present as a key in CharProcs, no glyph is painted) 3 Invokes the glyph description, as described below The graphics state is saved before this invocation and restored afterward, so any changes the glyph description makes to the graphics state do not persist after it nishes When the glyph description begins execution, the current transformation matrix (CTM) is the concatenation of the font matrix (FontMatrix in the current font dictionary) and the text space that was in effect at the time the text-showing operator was invoked (see Section 533, Text Space Details ) This means that shapes described in the glyph coordinate system will be transformed into the user coordinate system and will appear in the appropriate size and orientation on the page The glyph description should describe the glyph in terms of absolute coordinates in the glyph coordinate system, placing the glyph origin at (0, 0) in this space It should make no assumptions about the initial text position Aside from the CTM, the graphics state is inherited from the environment of the text-showing operator that caused the glyph description to be invoked To ensure predictable results, the glyph description must initialize any graphics state parameters on which it depends In particular, if it invokes the S (stroke) operator, it should explicitly set the line width, line join, line cap, and dash pattern to appropriate values Normally, it is unnecessary and undesirable to initialize the current color parameter, because the text-showing operators are designed to paint glyphs with the current color The glyph description must execute one of the operators described in Table 510 to pass width and bounding box information to the font machinery This must precede the execution of any path construction or path-painting operators describing the glyph Note: Type 3 fonts in PDF are very similar to those in PostScript Some of the information provided in Type 3 font dictionaries and glyph descriptions, while seemingly redundant or unnecessary, is nevertheless required for correct results when a PDF viewer application prints to a PostScript output device This applies particularly to the operands of the d0 and d1 operators, which in PostScript are named setcharwidth and setcachedevice For further explanation, see Section 57 of the PostScript Language Reference, Third Edition
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