Attribute Name in .NET

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Table 121 Attribute Name
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Binding Properties Description Default
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The maximum time to wait for the connection to be closed The IP address for the peer transport to listen on The listener port for the peer transport Specifying zero means that a randomly assigned port is used The maximum amount of memory used to store messages in memory The maximum number of outbound or inbound connections Outbound and inbound connections are counted separately The maximum size of an incoming message The name of the binding The maximum time to wait for an open connection operation to complete Specify the complexity of messages that can be processed (for example, size) The maximum time to wait for a receive operation to complete
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00:01:00 n/a 0
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65,536
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65,536 n/a 00:01:00
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00:01:00
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Creating Peer-to-Peer Applications
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Attribute Name Description Default
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Speci es the security settings of the binding The maximum time to wait for a send operation to complete
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n/a 00:01:00
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The peer resolver used to register n/a and to resolve other participants on a mesh network
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The minimal con guration to expose a service using the binding is shown in Listing 121
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Listing 121 Host Configuration
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The minimal con guration to consume a service using the binding is shown in Listing 122
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Listing 122 Client Configuration
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12: Peer Networking
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Resolving Peers Using PNRP
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PNRP is a distributed name resolution protocol that enables publication and discovery of P2P resource information WCF uses PNRP to resolve peer nodes in a mesh network This allows for participants in a peer mesh to discover other participants so that they can communicate with one another This protocol has been available for some time either as an optional download to Windows XP or as a part of Windows XP SP2 Windows Vista now includes PNRP v20 out of the box when you enable IPv6 support PNRP is important to the peer transport channel in WCF because it is the default way that neighbors are discovered within a mesh network
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Get PNRP v20 for Windows XP SP2
PNRP v20 comes with Windows Vista This is a new version of PNRP that is not interoperable with older PNRP clients such as Windows XP SP2 Microsoft has provided a download on its support Web site (http://supportmicrosoftcom/kb/920342) This allows for peer applications using PNRP running on Windows XP SP2 to talk to Windows Vista clients
PNRP is built on top of IPv6 and therefore requires IPv6 to be installed You can still use the peer networking capabilities in WCF, even if your networks do not support IPv6, by implementing a custom peer resolver Custom peer resolvers allow a custom resolution protocol to be used instead of PNRP The section on Implementing a Custom Peer Resolver in this chapter goes into detail about how to do this PNRP works by exposing P2P resource information for discovery by other participants in a peer mesh Resource information typically includes a list of clients and their associated IP addresses endpoints that are bound to a mesh names PNRP can be used to store all sorts of information; however, we will focus only on the peer transport channel and how it leverages PNRP The peer transport channel leverages PNRP to publish information on how to talk other P2P applications on the same mesh network The information published to PNRP includes the name of the mesh as well as the
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services endpoints associated with each node When another P2P application starts up, it uses PNRP to discover other applications that are on the same mesh network
PNRP Bootstrap Process PNRP uses multiple steps to bootstrap itself into a mesh network (aka PNRP Cloud) This approach allows participants in a mesh to register themselves in the mesh and subsequently discover one another This multistep approach also helps PNRP scale on isolated networks such as corporate LANs or on the Internet because it tries to minimize the amount of network traf c needed to join a mesh:
1 Check previously cached entries PNRP maintains a local cache of resource endpoints for each host If a client previously registered itself with a particular mesh, PNRP will use those previously cached entries to try to reconnect to the mesh network 2 Simple Service Discovery Protocol (SSDP) SSDP is a part of the Universal Plug-n-Play (UPnP) speci cation that allows for UPnP compliant devices to discover each other on a local network This same technique allows for peer nodes to discover one another on the local network 3 PNRP seed nodes PNRP clients can be con gured to look for another PNRP node that can be used as a bootstrap into a PNRP Cloud These types of nodes are often referred to as a seed node Microsoft provides a publicly available seed node on the Internet at pnrpv2ipv6microsoftcom Users may also choose to host their own seed node on their own network
Windows Internet Computer Names Windows Vista allows for a name associated with your computer to be published using PNRP This gets around the need for managing a domain name and adding records to the Domain Name System (DNS) These names are called Windows Internet Computer Names (WICN) You might nd WICN