Part II: Before, Between, and Beyond J2ME 75 in Java

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Part II: Before, Between, and Beyond J2ME 75
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4 Wireless Standards: How Data Goes To And Fro 76 Wireless Networks 76 The Wireless Application Protocol (WAP) 78 Server-Side WAP 95 Handheld Device Markup Language (HDML) 102 WAP 20 and xHTML Basic 105 Summary 106 5 Let's Talk: Instant Wireless Messaging 107 Messaging And Gaming 107 Short Message Service (SMS) 108 Actually Sending SMS Messages 112 SMS and J2ME 113 Multimedia Messaging Service (MMS) 115 Summary 117 6 Wireless in Asia: i-mode and cHTML 118 Using i-mode 118 Compact HTML (cHTML) 119 Development Tools 125 Testing and Emulators 125
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Summary 128 7 The Wireless Landscape 129 Bluetooth 129 Mobile Positioning 131 m-Commerce 135 Voice and Telephony 137 Unified Messaging (UM) 138 Summary 138
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Part III: The Java 2 Micro Edition140
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8 J2ME Overview 141 The Trinity of Java Platforms 141 It's a Small World After All 142 Profiles and Configurations 143 Connected in a Limited Way: The CLDC 147 The Mobile Profile 148 Summary 149 9 Creating a MIDlet 150 Command-Line MIDlet Development 150 Development Environments 152 Lifecycle of a MIDlet 156 Displaying Stuff 157 Menus and Commands 161 Creating Help and About Alert Screens 164 Global Properties 168 Summary 169 10 Making the Most of Limited Resources 171 The Limitations 171 Memory Limitations 172 Displays 174 Breaking Through the Limitations 175 Summary 176 11 Making the Most of It: Optimizations 177 A Limited World 177 Making Code Optimal 177 Code Size Reductions 178 Speeding Up the Code 182 Using Less Memory 185 Power Consumption 187 Summary 187 12 Multithreaded Game Programming 188 Threads 188 Extending the Thread Object 189 Implementing the Runnable Interface 190 Thread Priorities 192 Thread States 192 Synchronizations and Deadlocks 192 wait() and notify() 193 Timers 194 Making Threads Better 195 Summary 196
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Part IV: Let the Games Begin! 198
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13 High-Level Graphical User Interfaces 199 The Screen Class 199 Forms and Alerts 200
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Lists 200 Text Boxes 204 Items 205 Tickers 212 Additional Libraries 212 Summary 213 14 Working with Graphics: Low-Level Graphical User Interfaces 214 The Canvas Class 214 Painting on the Screen 217 Drawing Images 223 Summary 226 15 Entering the Land of Sprites 227 Sprites 227 Image Files 231 Collision Detection 233 Creating Child Sprites 235 Image Transparency 236 Summary 239 16 Managing Your Sprites 240 Networked Game Components 240 Advanced Collision Detection 242 The Sprite Manager 245 Summary 248 17 Sprite Movement 249 Floating-Point in J2ME 249 Game Initialization 255 Movement 256 Piecing It All Together 258 Summary 261 18 J2ME Audio Basics 262 Sounds Are (Barely) Possible! 262 Summary 263 19 Be Persistent: MIDP Data Storage 265 RecordStore Overview 265 RecordStore in Practice 266 More RecordStore Joy 273 Summary 278 20 Connecting Out: Wireless Networking 279 J2ME Networking Overview 279 MIDP Networking 281 Setting Up Your Game Server 285 Data Format 286 Making a Multiplayer Car Racing Game 289 Summary 315
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Part V: J2ME Extensions 316
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21 PersonalJava, Connected Device Configuration, and Other Micro Java Blends 317 Connected Device Configuration (CDC) 317 PersonalJava 318 PDA Profile 323 Java Game Profile 324 The J2ME Multimedia Profile 324 Summary 325 22 iAppli: Micro Java with a Twist 326
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The Architecture of It All 326 iAppli: Like MIDP, But Not Quite 330 Developing iApplis 341 Summary 343 23 Siemens Game API 345 Getting Set Up 345 The Game SDK Overview 348 Images and Sprites 348 Graphic Objects 350 Sprites 350 TiledBackground 353 Flashing 356 Good Vibrations 357 Music, Sweet Music 357 GSM Functions 360 Input Output 361 Summary 362
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Part VI: Micro Racer364
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24 Micro Racer: Putting It All Together 365 The Bad News 365 The Good News 366 Putting Together the Pieces 366 One Game Running Everywhere 383 Summary 385
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Part VII: Appendixes 386
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Appendix A Low-Level GUI Classes 387 Game Classes 387 javaxmicroeditionlcduiAlertType 388 javaxmicroeditionlcduiCommand 389 javaxmicroeditionlcduiDisplay 389 javaxmicroeditionlcduiDisplayable 389 javaxmicroeditionlcduiCanvas 389 javaxmicroeditionlcduiScreen 390 javaxmicroeditionlcduiAlert 390 javaxmicroeditionlcduiForm 390 javaxmicroeditionlcduiList 390 javaxmicroeditionlcduiTextBox 391 javaxmicroeditionlcduiFont 391 javaxmicroeditionlcduiGraphics 392 javaxmicroeditionlcduiImage 392 javaxmicroeditionlcduiItem 393 javaxmicroeditionlcduiChoiceGroup 393 javaxmicroeditionlcduiDateField 393 javaxmicroeditionlcduiGauge 393 javaxmicroeditionlcduiImageItem 394 javaxmicroeditionlcduiStringItem 394 javaxmicroeditionlcduiTextField 394 javaxmicroeditionlcduiTicker 394 Appendix B MIDP 11 395 Main Packages 395 javaio Class Hierarchy 395 javaio Interface Hierarchy 396 javalang Class Hierarchy 396
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javalang Interface Hierarchy 397 javautil Class Hierarchy 397 javautil Interface Hierarchy 397 javaxmicroeditionio Class Hierarchy 397 javaxmicroeditionio Interface Hierarchy 397 javaxmicroeditionlcdui Class Hierarchy 398 javaxmicroeditionlcdui Interface Hierarchy 398 javaxmicroeditionmidlet Class Hierarchy 398 javaxmicroeditionrms Class Hierarchy 398 javaxmicroeditionrms Interface Hierarchy 398 Appendix C Siemens Game API 400 Game Classes 400 Siemens GSM Classes 402 Input/Output Classes 402 Appendix D The iAppli API 404 Packages 404 comnttdocomoio Interfaces 404 comnttdocomoio Interfaces 404 comnttdocomolang 405 comnttdocomonet 405 comnttdocomoui 405 comnttdocomoui Interfaces 406 comnttdocomoutil 407 comnttdocomoutil Interfaces 407 IApplication 408
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