Set PATH=%PATH%;%Windir%\MicrosoftNET\Framework\v2050727 in C#.NET

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Set PATH=%PATH%;%Windir%\MicrosoftNET\Framework\v2050727
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Once the path includes the framework, it is possible to use the NET C# compiler, CSCEXE, without providing the full path to its location
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Mono
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For CLI development on platforms other than Microsoft Windows, consider Mono, which is a platform you can download at wwwmono-projectcom As with the NET platform, Mono requires the full path to the C# compiler if it is not already in the search path The default installation path on Linux is /usr/lib/mono/<version> and the compiler is gmcsexe or mcsexe,
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Mono
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depending on the version (If Mono is installed on Microsoft Windows, the default path is %ProgramFiles%\Mono-<version>\lib\mono\<version>\) One option for a Linux version that includes an installation of Mono is Monoppix This builds on the CD-bootable Linux distribution known as Knoppix and is available for download at wwwmonoppixcom Instead of CSCEXE, the Mono platform s compiler is MCSEXE or GMCSEXE, depending on the compiler version Therefore, the command for compiling HelloWorldcs is as shown in Output A2
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OUTPUT A2:
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C:\SAMPLES>mscexe HelloWorldcs
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Unfortunately, the Linux environment cannot run the resultant binaries directly; instead, it requires explicit execution of the runtime using monoexe, as shown in Output A3
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OUTPUT A3:
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C:\SAMPLES>monoexe HelloWorldexe Hello My name is Inigo Montoya
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Full Source Code Listings
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in this book have source code spread over multiple listings When listings are large, this makes the code difficult to follow This appendix includes the code listings as one program, making the individual listings easier to understand as a whole
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ANY OF THE CHAPTERS
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s 3 and 4
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Listing B1: Tic-Tac-Toe
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#define CSHARP2 using System; #pragma warning disable 1030 // Disable user-defined warnings // The TicTacToe class enables two players to // play tic-tac-toe class TicTacToeGame // Declares the TicTacToeGame class { static void Main() // Declares the entry point to the program { // Stores locations each player has moved int[] playerPositions = { 0, 0 }; // Initially set the currentPlayer to Player 1; int currentPlayer = 1; // Winning player
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Appendix B: Full Source Code Listings
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int winner = 0; string input = null;
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// Display the board and // prompt the current player // for his next move for (int turn = 1; turn <= 10; ++turn) { DisplayBoard(playerPositions); #region Check for End Game if (EndGame(winner, turn, input)) { break; } #endregion Check for End Game input = NextMove(playerPositions, currentPlayer); winner = DetermineWinner(playerPositions); // Switch players currentPlayer = (currentPlayer == 2) 1 : 2; } } private static string NextMove(int[] playerPositions, int currentPlayer) { string input; // Repeatedly prompt the player for a move // until a valid move is entered bool validMove; do { // Request a move from the current player SystemConsoleWrite("\nPlayer {0} - Enter move:", currentPlayer); input = SystemConsoleReadLine(); validMove = ValidateAndMove(playerPositions, currentPlayer, input); } while (!validMove); return input; }
s 3 and 4
static bool EndGame(int winner, int turn, string input) { bool endGame = false; if (winner > 0) { SystemConsoleWriteLine("\nPlayer {0} has won!!!!" winner); endGame = true; } else if (turn == 10) { // After completing the 10th display of the // board, exit out rather than prompting the // user again SystemConsoleWriteLine("\nThe game was a tie!"); endGame = true; } else if (input == "" || input == "quit") { // Check if user quit by hitting Enter without // any characters or by typing "quit" SystemConsoleWriteLine("The last player quit"); endGame = true; } return endGame; } static int DetermineWinner(int[] playerPositions) { int winner = 0; // Determine if there is a winner int[] winningMasks = { 7, 56, 448, 73, 146, 292, 84, 273}; foreach (int mask in winningMasks) { if ((mask & playerPositions[0]) == mask) { winner = 1; break; } else if ((mask & playerPositions[1]) == mask) { winner = 2; break; } }
Appendix B: Full Source Code Listings
return winner; } static bool ValidateAndMove( int[] playerPositions, int currentPlayer, string input) { bool valid = false; // Check the current player s input switch (input) { case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": #warning "Same move allowed multiple times" int shifter; // The number of places to shift // over in order to set a bit int position; // The bit which is to be set // intParse() converts "input" to an integer // "intParse(input) 1" because arrays // are zero-based shifter = intParse(input) - 1; // Shift mask of 00000000000000000000000000000001 // over by cellLocations position = 1 << shifter; // Take the current player cells and OR them // to set the new position as well // Since currentPlayer is either 1 or 2 you // subtract one to use currentPlayer as an // index in a 0-based array playerPositions[currentPlayer - 1] |= position; valid = true; break; case "": case "quit": valid = true; break;