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Contents
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Localized String Comparison ............................................................................................889 Localized Capitalization ....................................................................................................891 Error Handling ..................................................................................................................892 Accessibility ..................................................................................................................................892 Color Correction ..........................................................................................................................893 Summary ......................................................................................................................................895
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42: Deploying Flash on the Web . . . . . . . . . . . . . . . . . . . . . . 897
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Embedding Flash in a Page .........................................................................................................897 Embedding Flash Using SWFObject .......................................................................................... 898 Enabling Flash Player Options ....................................................................................................900 Transparent Flash ............................................................................................................. 900 Hardware Acceleration ......................................................................................................901 Full-Screen Flash .............................................................................................................. 901 Passing Variables to a SWF .........................................................................................................902 Automatically Upgrading Flash Player ........................................................................................903 Summary ......................................................................................................................................904
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43: Interfacing with JavaScript . . . . . . . . . . . . . . . . . . . . . . . . 905
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Using ExternalInterface ............................................................................................................... 905 Calling JavaScript Functions from Flash ..........................................................................906 Calling ActionScript Functions from JavaScript .............................................................. 907 JavaScript Interaction and Flash Player Security .............................................................908 Making a Hybrid Application with ExternalInterface ................................................................ 908 Summary ......................................................................................................................................910
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44: Local Connections between Flash Applications . . . . . . . . . 911
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Local Connections and Their Uses .............................................................................................911 Implementing a Local Connection ..............................................................................................912 The Sending Application ..................................................................................................912 Sending Methods to a Receiving Application ........................................................912 Listening for the Status of Local Method Invocations ..........................................913 The Receiving Application ................................................................................................914 Assigning a Delegate .............................................................................................. 914 Listening to a Named Channel ..............................................................................915 Closing the Connection ......................................................................................... 915 Local Connections and the Security Policy ................................................................................915 Specifying the Domain in the Sender .............................................................................. 916 Removing the Domain from the Channel Name .............................................................916 Allowing Cross-Domain Local Connections from the Receiving Application ................ 916 Example: Following the Mouse ...................................................................................................917 Summary ......................................................................................................................................919
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Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921
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xxxvi
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DIAGRAM OF CLASSES Top Level
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Object Boolean Function Class String RegExp 2 3 4 6 12 Array Vector XML XMLList Error 8 9 11 11 24 Number int uint Date Math The Flash Player 10.1 API by Number 10 7 7 7 7 7
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flash.display
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DisplayObject Shape 35 Bitmap BitmapData InteractiveObject SimpleButton DisplayObjectContainer Sprite MovieClip Graphics 14 14 35 Shader ShaderJob 38 38 Stage 14 Loader LoaderInfo ShaderInput ShaderParameter 27 27 38 38 14 36 36 AVM1Movie 27
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flash.events
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EventDispatcher Event MouseEvent KeyboardEvent FocusEvent 21 21 21 TouchEvent GestureEvent 23 23 TimerEvent FullScreenEvent ProgressEvent NetStatusEvent 20 20 22 14 27 32 20 27 SecurityErrorEvent 27 UncaughtErrorEvent 24
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AccelerometerEvent 23 ActivityEvent 33
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ContextMenuEvent 21 ErrorEvent IOErrorEvent
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flash.utils
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ByteArray 13 Dictionary 10 Timer 22
flash.geom
Point Matrix Rectangle 14 34 14 Vector3D Matrix3D
PerspectiveProjection
34 34 15
Transform ColorTransform Utils3D
34 34 40
flash.text
TextField StyleSheet TextFormat Font
flash.text.engine
TextLine TextBlock ContentElement FontDescription
flash.textLayout
TextFlow
StandardFlowController
ContainerController FlowElement
flash.net
URLRequest URLLoader URLVariables LocalConnection 27 27 27 44
Socket XMLSocket NetConnection NetStream
28 28 32 32
FileReference
FileReferenceList 30 FileFilter SharedObject 30 29
flash.media
Sound Video 31 32 SoundChannel Camera 31 33 SoundMixer Microphone 31 33
flash.ui
Keyboard 21 Mouse 21 Multitouch 23
flash.printing
PrintJob
flash.filters
BitmapFilter BlurFilter
flash.globalization
DateTimeFormatter CurrencyFormatter Collator StringTools
flash.external
ExternalInterface
DropShadowFilter
DisplacementMapFilter
ello! Welcome to the Second Edition of ActionScript 3.0 Bible. This book aims to be a comprehensive resource on all things ActionScript 3.0. You can use it as an instructional textbook, as a reference book, or both. The Bible introduces concepts used in ActionScript 3.0 with both background information and real-world examples to enrich your understanding. Armed with the knowledge contained herein, you will be able to bring your ideas to life with ActionScript 3.0, whether they are applications, mobile apps, web sites, presentations, games, toys, art, or experiments. ActionScript 3.0 is the language used in a range of tools developed by Adobe, including Flash Professional, the Flex framework, Flash Builder (formerly Flex Builder), AIR, and Flash Lite 4. This book s coverage remains agnostic of the tool you choose to use. In general, it will not cover topics speci c to a single tool, but it will cover the commonality they all share: ActionScript 3.0. When something is handled differently between different tools, I let you know how. Accordingly, this is the right book for you to learn how to program with any of these tools.
What s New in This Edition
This book, the second edition of ActionScript 3.0 Bible, is the result of countless hours of revising, writing, drawing, editing, and yes, programming. I ve exhaustively and repeatedly gone over the rst edition, as well as feedback from readers, to make what I hope is the most comprehensive, easy-to-use, and up-to-date ActionScript 3.0 programming book out there. Most importantly, this book covers the latest improvements and additions to ActionScript 3.0 up through Flash Player 10.1. I ve added seven new chapters and updated every other chapter for these new features. The list of new technology and new possibilities that have opened up since the rst edition was published is huge, but I m most excited about Flash Player s native 3D API, Pixel Bender shaders, the new Text Layout Framework, multitouch capability, hardware accelerated graphics, and the Vector class. Since the rst edition, ActionScript 3.0 has exploded onto embedded devices (like televisions and set-top boxes) and mobile phones. Additions to ActionScript like hardware-accelerated graphics, multitouch, accelerometer support, and geolocation services make these applications possible and really exciting. Flash Player 10.1 content can or soon will be able to run on mobile phones running Palm WebOS, Android, Windows Mobile, and Blackberry OS. You can compile your apps for the iPhone using Flash Professional CS5. Other non-smartphone mobiles can run Flash Lite 4, which also uses ActionScript 3.0. As a developer myself, I m practically frothing at the mouth to develop for these systems, and in this edition, I share the tools to do so. I put a big emphasis on examples in this edition. I ve torn apart almost all the old code from the previous edition and added around 250 new examples. And I ve made it easier than ever to run and play with example code in this edition. Just type in the URL included with each example (like http://actionscriptbible.com/ch40/ex6), and you can see the code with a screenshot, run the example, or download the code, all with a single click! Better yet, you can fork the example to