The default value is 45. in Java

Encoding EAN13 in Java The default value is 45.
The default value is 45.
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color The color of the shadow speci ed as an unsigned integer from 0x000000 to
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0xFFFFFF. The default value is 0x000000.
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alpha The alpha of the shadow from 0 to 1. The default is 1. blurX The amount to blur the shadow in the x direction from 0 to 255. The default is 4. blurY The amount to blur the shadow in the y direction from 0 to 255. The default is 4. strength The punch strength of the shadow from 0 to 255. The default is 1. quality The number of times to run the blur on the shadow. The range is from 0 to 15. The higher the number, the smoother the blur of the shadow will appear. The default is 1. inner A Boolean value indicating whether the shadow should be applied to the inside of the object. The default value is false, which means the shadow is applied outside the
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object.
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knockout A Boolean value indicating whether the original display object contents should be transparent. If true, that section of the object is transparent (the background or whatever is underneath the object is visible), and the drop shadow is visible around the edges of that area. The default value is false. hideObject A Boolean value indicating whether to hide the contents of the display object. If true, the contents of the display object are hidden, and the drop shadow is visible. The default value is false.
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The DropShadowFilter constructor accepts between 0 and 11 parameters. The parameters are in the order they appear in the preceding list. The following constructs a DropShadowFilter object with the default settings:
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var shadowFilter:DropShadowFilter = new DropShadowFilter();
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The following constructs a DropShadowFilter object with a red shadow offset of 20 pixels to the right:
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var shadowFilter:DropShadowFilter = new DropShadowFilter(20, 0, 0xFF0000);
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Example 37-2 simulates a light source with the mouse cursor, illuminating some text in the center and projecting the shadow away from the light source.
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Part VIII: Graphics Programming and Animation
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EXAMPLE 37-2
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http://actionscriptbible.com/ch37/ex2
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package { import flash.display.Sprite; import flash.events.Event; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.text.*; public class ch37ex2 extends Sprite { protected var s:Sprite; public function ch37ex2() { var tf:TextField = new TextField(); tf.defaultTextFormat = new TextFormat("_sans", 35, 0, true, false); tf.selectable = false; tf.width = tf.height = 0; tf.autoSize = TextFieldAutoSize.LEFT; tf.text = "Hello Shadows"; s = new Sprite(); s.addChild(tf); tf.x = -tf.textWidth/2; tf.y = -tf.textHeight/2; s.x = stage.stageWidth/2; s.y = stage.stageHeight/2; addChild(s); s.filters = [new DropShadowFilter(0, 0, 0, 0.4, 12, 12, 1, 2)]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } protected function onEnterFrame(event:Event):void { var filter:DropShadowFilter = DropShadowFilter(s.filters[0]); var vector:Point = new Point(stage.mouseX - s.x, stage.mouseY - s.y); var m:Number = new Point(stage.stageWidth/2, stage.stageHeight/2).length; var normalizedDistance:Number = vector.length / m; filter.distance = Math.pow(normalizedDistance, 2) * 100; filter.blurX = filter.blurY = normalizedDistance * 20; filter.alpha = Math.pow(normalizedDistance, 2); filter.angle = Math.atan2(vector.y, vector.x) / Math.PI * 180 + 180; s.filters = [filter]; } } }
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37: Applying Filters
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Bevels
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A bevel lter simulates a beveled edge on top of the content it s ltering. It makes the surface appear as though the edge has been chiseled to an angle, so it catches the light. Bevel lters are represented by instances of the BevelFilter class, which has the following properties:
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distance The offset of the bevel in pixels. The greater the number, the more pronounced the bevel. The default is 4. angle The angle of the light source to the object in degrees. A value of 0 makes the light
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source directly to the left, whereas a value of 180 makes the light source directly to the right. The default is 45.
highlightColor The highlight color speci ed as an unsigned integer from 0x000000 to
0xFFFFFF. The default value is white (0xFFFFFF).
highlightAlpha The alpha of the highlight. The range is from 0 to 1. The default is 1. shadowColor The shadow color speci ed as an unsigned integer from 0x000000 to
0xFFFFFF. The default value is black (0x000000).
shadowAlpha The alpha of the shadow. The range is from 0 to 1. The default is 1. blurX The number of pixels to blur the bevel in the horizontal direction. The greater the