FP9 flash.text.* a.k.a. TextField API flashx.textLayout.* a.k.a. Text Layout Framework SWC in Java

Implementation European Article Number 13 in Java FP9 flash.text.* a.k.a. TextField API flashx.textLayout.* a.k.a. Text Layout Framework SWC
FP9 flash.text.* a.k.a. TextField API flashx.textLayout.* a.k.a. Text Layout Framework SWC
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18: Advanced Text Layout
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If you use Flash Professional, you can create TLF-powered text interactively. In Flash Professional CS5, the Text tool can create TLF text elds; the Properties panel lets you choose which text engine to use ( TLF Text versus Classic Text ) and gives you access to the wide array of formatting options that the Flash Text Engine enables. If you use Flash Professional CS4, you can download the Text Layout Component from Adobe Labs, although it is deprecated and likely won t be maintained. The extension adds a TextLayout component to the Components panel drag this to the stage to create a new text view and a Text Layout panel, found in Other Panels, to edit the text content with all the options that FTE enables. The new Spark text components in the Flex 4 framework are also built on FTE and TLF and support their advanced text features. These include Label, RichText, and RichEditableText. For Flex-speci c information, see the Flex Language Reference or a Flex 4 text.
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It s true the options for dealing with text can be daunting. The TextField API evolved over generations of Flash Players, gaining a whole lot of functionality organically from successive enhancements. I like to think of Flash Player 9 as the rst version of the API because it is the rst runtime for ActionScript 3.0. You can safely ignore anything that happened in Flash Player 8 and earlier, because those features are utterly incompatible with ActionScript 3.0. But the truth is, the TextField API covered in 17 is not much different from the ActionScript 2.0 TextField. It carries a lot of baggage, and its abilities were already stretched to the limit. The Flash Player team put in a whole new text engine that s geared for the future. It has more power, more control, more structure, and more extensibility. If the developers had done this before releasing Flash Player 9, they could have removed TextField entirely, and you d only need the Flash Text Engine. You d never know what s missing, and books like this one wouldn t bother covering TextField because it would be an ActionScript 2.0 thing, completely irrelevant to ActionScript 3.0. But because Flash Player engineers added the Flash Text Engine after the tabula rasa of Flash Player 9, you will forever (until ActionScript 4.0 ) have two text engines at your disposal. Pithily, because TextField is here, it s here to stay. Removing it would break all programs built for Flash Player 9 that use text. The Flash Text Engine is the way of the future. Adobe is likely to make enhancements to FTE and TLF in future Flash Players, not TextField. It has integrated FTE into the new generation of Flex components. That said, at this moment, TextField is still fast and does a respectable job despite its idiosyncrasies. There s no shame in using it.
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Where to Go from Here
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I ve just introduced a low-level Flash Player API (FTE) and a high-level ActionScript 3.0 library (TLF). The subject of this book is the Flash Player API, but its objective is to be useful. I ll spend a majority of this chapter on the Text Layout Framework, because it s the more powerful tool that you ll use in real projects. This higher-level framework gives you all the control you ll need over text in all but the rarest cases, and it does so with less coding effort required.
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Part III: The Display List
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The Flash Text Engine
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Even though I ll be focusing on the more convenient Text Layout Framework, I ll quickly get you acquainted with the new text engine it s based on. This will help you understand how the TLF works, and you may nd occasion to use the FTE on its own. The ultimate purpose of the FTE is to properly format and display a set of lines of text. Whereas the operation of TextField is opaque to ActionScript you give it text and a format or CSS that entirely determine its appearance the FTE exposes its inner workings down to the line level, and then it can give you some more information about individual letters or atoms if you request it. Its workings are open to you because, rather than a single class, the FTE consists of a set of classes that work together. Rather than simply assign content and formatting to a TextField, you break down your content into groups of ContentElements such as TextElement and GraphicElement, give each one of these an ElementFormat, and provide the ContentElements to a TextBlock, which is more or less a paragraph. Then you call the createTextLine() method of your TextBlock repeatedly, and the TextBlock gures out how the text should ow and look line by line, generating a display object, TextLine, as the result of each call. This hands-on process gives the opportunity to exercise detailed control, or at minimum to see what s happening. See the classes involved in the FTE in Figure 18-2.
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