Exercises in Java

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Exercises come in various flavors; I have provided four varieties The basic In Short exercise asks a simple question or requires hand-drawn simulations of an algorithm described in the text The In Theory section asks questions that either require mathematical analysis or asks for theoretically interesting solutions to problems The In Practice section contains simple programming questions, including questions about syntax or particularly tricky lines of code Finally, the Programming Projects section contains ideas for extended assignments
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Margin notes are used to highlight important topics The Objects of the Game section lists important terms along with definitions and page references The Common Errors section at the end of each chapter provides a list of commonly made errors References for further reading are provided at the end of most chapters
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The code in the text is fully functional and has been tested on numerous platforms It is available from my home page h t t p : / /www fiu ed~/-weiss Be sure to browse the README file for information on compiler dependencies and bug fixes The On the Internet section at the end of each chapter lists the filenames for the chapter's code
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Instructor's Resource Guide
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An Instructor's Guide that illustrates several approaches to the material is available It includes samples of test questions, assignments, and syllabi Answers to select exercises are also provided Instructors should contact their Addison Wesley Longman local sales representative for information on its availability or send an e-mail message to aw cse@awl corn This guide is not available for sale and is available to instructors only
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Acknowledgments
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Many, many people have helped me in the preparation of this book Many have already been acknowledged in the first edition and the related title, Data Structures and Problem Solving Using Java Others, too numerous to list, have sent e-mail messages and pointed out errors or inconsistencies in explanations that I have tried to fix in this version For this book, I would like to thank all of the folks at Addison Wesley Longman: my editor, Susan Hartman, and associate editor, Katherine Harutunian, helped me make some difficult decisions regarding the organization of the C++ material and were very helpful in bringing this book to fruition My copyeditor, Jerrold Moore, and proofreaders, suggested numerous rewrites that improved the text Diana Coe did a lovely cover design As always, Michael Hirsch has done a superb marketing job I would especially
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like to thank Pat Mahtani, my production editor, and Lynn Steines at Shepherd, Inc for their outstanding efforts coordinating the entire project 1 also thank the reviewers, who provided valuable comments, many of which have been incorporated into the text: Zhengxin Chen, University of Nebraska at Omaha Arlan DeKock, University of Missouri-Rolla Andrew Duchowski, Clemson University Seth Copen Goldstein, Carnegie Mellon University G E Hedrick, Oklahoma State University Murali Medidi, Northern Arizona University Chris Nevison, Colgate University Gurpur Prabhu, Iowa State University Donna Reese, Mississippi State University Gurdip Singh, Kansas State University Michael Stinson, Central Michigan University Paul Wolfgang, Temple University Some of the material in this text is adapted from my textbook EfJicient C Programming: A Practical Approach (Prentice-Hall, 1995) and is used with permission of the publisher I have included end-of-chapter references where appropriate My World Wide Web page, http:/ /www cs f iu edu/-weiss, will contain updated source code, an errata list, and a link for receiving bug reports
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Part I
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Objects and C++
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1
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Arrays, Pointers, and Structures
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In this chapter we discuss three features contained in many programming languages: arrays, pointers, and structures Sophisticated C++ programming makes heavy use of pointers to access objects Arrays and structures store several objects in one collection An array stores only one type of object, but a structure can hold a collection of several distinct types In this chapter, we show: why these features are important; how the v e c t o r is used to implement arrays in C++; how the s t r i n g is used to implement strings in C++; how basic pointer syntax and dynamic memory allocation are used; and how pointers, arrays, and structures are passed as parameters to functions
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