Part I in .NET

Integration QR Code in .NET Part I
Part I
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Introduction to AIR
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The code basically declares that your main application class subclasses WindowedApplication and contains nothing to display. Clicking the debug button in the top toolbar launches the application for testing purposes. If you were to click the debug button at this point, a window would launch and contain just an empty gray background. Go ahead and try it. If a window launches and no errors are displayed in the console, you are setup correctly and ready to move on.
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Bare Essentials of Main Application MXML File
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< xml version= 1.0 encoding= utf-8 > <mx:WindowedApplication xmlns:mx= layout= absolute > </mx:WindowedApplication>
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Next, add a Label component to the display and add some text to it as seen in Listing 3.2. Click the debug button once more and the window that is spawned should now contain a text field that reads Hello world!
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The Main Application MXML File with the Addition of a Label Component
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< xml version= 1.0 encoding= utf-8 > <mx:WindowedApplication xmlns:mx= layout= absolute > <mx:Label id= myLabel text= Hello world! /> </mx:WindowedApplication>
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Building Your First AIR Application
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You should also make sure that you can successfully output messages to the console at run time. A simple way to do this is to add an event listener for the creationComplete event and place a trace statement inside of the event handler as seen in Listing 3.3. If the message is displayed in the console upon launching the application, everything is setup correctly. From here, you can continue to add components, logic, and customize your application as you please. When you are ready to deploy your application as an AIR file and distribute it to the world, see 20.
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Adding an Event Handler and a Trace Statement
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< xml version= 1.0 encoding= utf-8 > <mx:WindowedApplication xmlns:mx= layout= absolute creationComplete= creationCompleteHandler() > <mx:Script> <![CDATA[ private function creationCompleteHandler():void { trace( My first console message! ); } ]]> </mx:Script> <mx:Label id= myLabel text= Hello world! /> </mx:WindowedApplication>
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Flash CS3 does not include support right out of the box for publishing AIR files. The good news is that Adobe did issue a free update for Flash CS3 that adds support for deploying projects as AIR files from within the IDE. You can acquire the update from Adobe s Web site or directly through the Adobe Updater.
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Part I
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Introduction to AIR
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Once the update has been installed, you will be able to create a new Flash file for Adobe AIR within the New Document window. For the player version, your file should be targeting Adobe AIR if it isn t already. Create a new directory for your project. Inside of your project directory, create a directory named src. Now, go ahead and create a new Flash file for Adobe AIR and save the FLA file into the src directory that you just created. Open up the New Document window once more and create a new ActionScript file. This file will be used as your document class. Add the bare essentials as seen in Listing 3.4 and go ahead and save the file as in your project s src directory.
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The Bare Essentials of the Document Class
package { import flash.display.MovieClip; public class HelloWorld extends MovieClip { public function HelloWorld() { } } }
Tab back over to your FLA file and set the document class to be your HelloWorld class in the properties panel. Go ahead and test your movie by pressing command/control + enter. If everything is setup correctly, the AIR application should launch a test window containing nothing but a plain white background and no errors should be thrown in the output panel.
Building Your First AIR Application
With your project setup and ready to go, the next step is to add something to the display. In the constructor of your HelloWorld class file, create a new label, give it some text, and then add it to the display as seen in Listing 3.5.