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Adding Basic Targets
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At this point, you should be pretty comfortable with getting the basic structure of an Ant build file set up. In this section, you can begin adding useful targets to your build file for actual use in an AIR project.
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Main target
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As mentioned in the previous section, the common convention is to create a main target and set it as the default target for your build file. For now, start your main target out as just a blank target with a name and description; you will be adding to it very soon.
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Init target
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In a team environment, you may have some developers who work under Windows, some under OS X, and even some under Linux. Because the location of the Flex SDK needs to be known for some of the tasks that follow, and because this location varies on each OS, it is useful to write a target for handling this. In Listing 21.11, the OS is detected by Ant, and the Flex SDK location is dynamically set accordingly. The assumption is made that Flex Builder is installed on each machine and in the default directories. This can certainly be modified as need be. Also note that the init target is added to the depends attribute of the main target so that it is called upon running the build file.
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Part V
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Testing and Deploying
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LISTING 21.11
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The Addition of an init Target
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<!-- MAIN --> <target name= main description= Entry point for the build process. depends= init /> <!-- INIT --> <target name= init description= Initializes any necessary properties before running additional tasks. > <condition property= FLEX_HOME value= C:\Program Files\Adobe\Flex Builder 3\sdks\3.0.0 > <os family= windows /> </condition> <condition property= FLEX_HOME value= /Applications/Adobe Flex Builder 3/sdks/3.0.0 > <os family= mac /> </condition> <condition property= FLEX_HOME value= /opt/Adobe_Flex_Builder_Linux/ sdks/3.0.0 > <os family= unix /> </condition> </target>
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How and when this target should be called will be demonstrated later in this chapter.
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Compile targets
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Perhaps the most useful and obvious targets to add to a build file are for compiling. Listing 21.8, which appears earlier in the chapter, examines two different approaches for calling the Flex SDK s mxmlc compiler. From here forward, you ll be using the Flex tasks for calling mxmlc; however, there are some targets you ll be adding later that do not use the Flex tasks, so you ll become familiar with both approaches by the end of this chapter. In its simplest form, a task for compiling needs to contain a reference to the main application class or MXML file, the source directory, and the output SWF to produce. Additionally, because you are building an AIR application rather than a plain Flex application, you need to specify the use of the air-config.xml file. Listing 21.12 demonstrates an example of this, where src.dir and bin.dir are properties that reference the project s src and bin directories, respectively, and FLEX_HOME is the location of the Flex SDK.
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Leveraging Ant to Automate the Build Process
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LISTING 21.12
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Target for Compiling the Main SWF File
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<!-- COMPILE MAIN --> <target name= compileMain description= Compiles the main application files. > <echo>Compiling ${bin.dir}/main.swf ...</echo> <mxmlc file= ${src.dir}/Main.mxml output= ${bin.dir}/main.swf > <load-config filename= ${FLEX_HOME}/frameworks/air-config. xml /> <source-path path-element= ${src.dir} /> </mxmlc> </target>
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NOTE
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Any options that you define in the build file will override the ones specified in the air-config.xml file. Additionally, you can create your own project-specific config file for use instead.
If your application is a single SWF file, then you are pretty much set at this point; however, if you are building a more complicated application that is comprised of various modules, these next steps will show you how to efficiently address this in your build file. In Listing 21.13, the target for compiling the main SWF has been modified with an additional option link-report. This option tells the mxmlc compiler to output an XML file (whose name you define) containing what is basically a list of all the classes and interfaces used in that SWF. You ll see why this is useful in just a little bit.