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Related Concepts, Technologies, and Patterns thread may be obtained from a Worker Pool. Job Queue applies queueing between listener and worker threads. Patterns for resource management POSA3 [KJ04] deals with patterns for resource management and optimization. It documents a pattern language that describes how to acquire, access, and release resources efficiently and effectively at different layers of abstraction. That is, the book looks at the management of any kind of resource, ranging from typical operating system resources, such as threads or connections, to remote objects or application services. Acquisition patterns, such as Lazy Acquisition, Eager Acquisition, and Partial Acquisition, document best practices and strategies for resource acquisition. They address non-functional properties, such as scalability, availability, and predictability. The patterns are used in distributed object middleware in several places: Lazy Acquisition for remote object instances, Eager Acquisition for memory connection and thread resources, Partial Acquisition for byte streams of large invocations. Lookup documents how a system can be made flexible by decoupling its elements from each other. It is used to announce and find instances of remote objects. Patterns for managing the lifecycle of resources, such as Caching, Pooling, and Resource Lifecycle Manager, elaborate methods for increasing system performance while saving the developer from tedious resource management activities. Caching is typically used in distributed object middleware, when connections to servers are kept available to avoid re-acquisition overhead. Pooling is used for managing remote object instances, but it is also applied at lower levels, for example for thread and connection management inside CLIENT and SERVER REQUEST HANDLERS. The Coordinator pattern explains how to ensure consistency among any kind of resource. It is used only in advanced implementations of distributed object middleware, for example when transactions have to be supported as an additional service. The resource release patterns, Leasing and Evictor, illustrate how resources can be released without manual intervention from a resource
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user. Leasing is regularly applied to manage resource release of remote objects by clients, whereas Evictor is typically used for thread and connection resources inside CLIENT and SERVER REQUEST HANDLERS. In the LOOKUP, LAZY ACQUISITION, POOLING, and LEASING patterns described in this book, we focus on the application of resource management to remote objects, even though the patterns are not limited to these issues, as discussed above. Sessions Sessions deal with a common problem in the context of distributed object middleware: client-dependent state must be maintained in the distributed object middleware between individual accesses of the same client. While sessions can exist at any protocol level, they are mostly independent of lower-level communication tasks, for example when multiple client objects share the same physical network connection. The Sessions pattern [Sor02] provides a solution to this problem: state is maintained in sessions, which are themselves maintained between individual client requests, so that new requests can access previouslyaccumulated data. A session identifier allows clients and remote objects to refer to a session. Generally, sessions can be maintained in the server or in the client. If the session is maintained in the server, the session identifier is sent with each reply to the client, and the client refers to it in the next invocation. If it is maintained in the client, the client has to send it to the server, which refers to it in its replies. In distributed object middleware, however, sessions are typically maintained in the server. Clients and remote objects use the same session identifier in requests and replies as part of the INVOCATION CONTEXT. On the server, sessions can be implemented either at an application level, in the form of CLIENT-DEPENDENT INSTANCES, or as part of the distributed object middleware, in the form of actual session objects. Such session objects must be accessible through the INVOCATION CONTEXT, which is maintained by the INVOKER, transparently to the remote object. The interactions section of 6, Extension Patterns shows an example of its use.
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