The General Learning Model in .NET

Printing Data Matrix 2d barcode in .NET The General Learning Model
The General Learning Model
Data Matrix 2d Barcode Reader In .NET Framework
Using Barcode Control SDK for VS .NET Control to generate, create, read, scan barcode image in .NET framework applications.
The General Learning Model (GLM) is based on both early aggression theories and violent-media research as well as social-cognitive models and developmental approaches to learning. The GLM is general enough to explain many ways in which videogames teach and influence behavior (Buckley & Anderson, 2006). This model is also useful for its ability to integrate the short term and long term learning effects that videogames can produce.
Generating Data Matrix ECC200 In .NET Framework
Using Barcode maker for VS .NET Control to generate, create ECC200 image in .NET framework applications.
Input variables
ECC200 Recognizer In .NET Framework
Using Barcode scanner for .NET framework Control to read, scan read, scan image in .NET framework applications.
A person s behavior is a product of two types of input variables: personal and situational (see Figure 3.1). Person variables include all of the characteristics of a person as they exist before the learning encounter: personality traits, previous experience, behavioral tendencies, beliefs, attitudes, and mood state. These internal variables tend to be consistent over time and
Make Barcode In .NET Framework
Using Barcode encoder for .NET framework Control to generate, create barcode image in .NET applications.
How and What Do Videogames Teach
Barcode Recognizer In Visual Studio .NET
Using Barcode recognizer for .NET Control to read, scan read, scan image in VS .NET applications.
Figure 3.1. The General Learning Model: simplified view.
Paint Data Matrix ECC200 In C#
Using Barcode generation for .NET Control to generate, create DataMatrix image in Visual Studio .NET applications.
across situations as a result of people consistently using the same knowledge structures (e.g., scripts, beliefs, and schemata) in shaping their behavior (Anderson & Bushman, 2002; Anderson & Huesmann, 2003; Mischel & Shoda, 1995). Situational variables are the characteristics of the context in which the individual is currently placed ( situated ). This includes media, objects, settings, and other people that make up the learning environment. Although situational variables can and do vary quite a bit over time, they also show some consistency over time, as individuals are often in the same or similar situations repeatedly. As with learning in general, the ability to learn from videogames is related to many variables, including age, grade level, ability level (this includes learning disabilities and low school performance), income level, and self-esteem (Lieberman, 1998). Some factors that influence learning from videogames are more specific to this form of learning. These variables include individual media-exposure history and the degree to which an individual s comprehension of information is affected by surrounding information (e.g., field-dependence vs. field-independence) (Ghinea & Chen, 2003). Some variables may affect learning through their connection with the specific content that is being learned. For example, learning from violent videogames may be affected by the player s sex, age, experiences with bullying, social problem-solving skills, emotional regulation ability, hostile personality, history of aggressive behavior, level of parental supervision and restriction of videogame play, and aggressive attitudes, beliefs, goals, and scripts (Anderson & Bushman, 2002). Situational variables also have an impact on an individual s ability to learn from a videogame. The most important situational variables related 65
Make Data Matrix In VS .NET
Using Barcode creator for ASP.NET Control to generate, create DataMatrix image in ASP.NET applications.
Edward L. Swing and Craig A. Anderson to learning are probably aspects of the games themselves. For example, variables such as the level of interest and involvement a game creates, game content (violent, nonviolent, educational), and amount of current game exposure (duration per exposure, number of exposures per week, number of weeks) all affect the amount of learning and what is learned. Videogames may also produce different types and amounts of learning depending on whether they focus on drill-and-practice of factual information (e.g., Reader Rabbit or Knowledge Munchers), or simulations that model reality (e.g., The Sims or MS Flight Simulator) (Murphy, Penuel, Means, Korbak, Whaley, & Allen, 2002; Squire, 2003). Some situational variables may enhance the learning effect of violent videogames. Aggressive cues (weapons and aggressive words), provocation, frustration, pain, drugs, and other incentives can have such an effect (Anderson & Bushman, 2002). Person variables and situational variables can combine in additive and interactive ways to increase or inhibit learning. An example of such an interaction between person and situational variables is that children with low self-esteem (a person variable) who play a game in which they control a character that is similar to themselves, and which is challenging but not too difficult (a situational variable), tend to show increased self-esteem (Lieberman, 1998). Many researchers view learning as a process through which a person s predispositions are modified through situational influences, as self-esteem was modified in Lieberman s (1998) study (Huesmann, 1997; Tremblay, 2000). This is similar to the way that social-cognitive models of aggression describe the interaction of person and situational variables in influencing an individual s present internal state. For example, pain and trait hostility interact in influencing aggressive cognitions such that a person who is high in trait hostility will have a disproportionately strong reaction to pain (Anderson, Anderson, Dill, & Deuser, 1998).
ECC200 Creation In Visual Basic .NET
Using Barcode maker for .NET framework Control to generate, create Data Matrix image in VS .NET applications.
Create Bar Code In .NET Framework
Using Barcode encoder for .NET framework Control to generate, create bar code image in .NET framework applications.
Generate Barcode In .NET
Using Barcode drawer for Visual Studio .NET Control to generate, create bar code image in VS .NET applications.
Bar Code Creator In Java
Using Barcode creator for Java Control to generate, create bar code image in Java applications.
Barcode Encoder In C#
Using Barcode creation for .NET Control to generate, create barcode image in .NET applications.
Draw Data Matrix ECC200 In Visual C#.NET
Using Barcode generator for VS .NET Control to generate, create Data Matrix ECC200 image in .NET applications.
Code 128B Maker In Visual C#
Using Barcode printer for .NET framework Control to generate, create Code 128B image in .NET framework applications.