References in Java

Making QR Code in Java References
References
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In section we provided an introduction to TCP socket programming in Java Several good online introductions to C socket programming are available, including Kurose and KeshevRef A comprehensive reference on C socket programming for Unix hosts is Stevens [RFC 959] JB Postel and JK Reynolds, "Filel Transfer Protocol," [RFC 959], October 1985 [Stevens 1990] WR Stevens, Unix Network Porgramming, Prentice-Hall, Englewood Cliffs, NJ [Frost 1994] J Frost, BSD Sockets: A Quick and Dirty Primer, http://worldstdcom/~jimf/papers/sockets/socketshtml [Kurose 1996] JF Kurose, Unix Network Programming, http://www-amlcsumassedu/~amldemo/courseware/introhtml
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Barcode Reader In Java
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Socket Programming in Java
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Copyright Keith W Ross and James F Kurose 1996-2000
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Quick Response Code Creation In Visual Basic .NET
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Socket Programming Course
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Unix Network Programming
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Jim Kurose University of Massachusetts NTU Short Course May 1996
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Copyright 1996, JF Kurose, All Rights Reserved
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[Technology] [Browser Requirements] [Go!]
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Version 15 of our multimedia interactive courseware uses
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JavaScript and Java to control the RealPlayer plugin and communicate with your browser RealNetwork's RealPlayer "Plug-in" to embed the player controls directly into the Courseware window Netscape's LiveConnect to enable communication between Javascript, Java, and the RealPlayer plug-in
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Version 10 of our multimedia interactive courseware uses
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RealNetwork's RealPlayer application which plays audio clips in a window and program that's separate from your browser
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Both versions of our multimedia courseware use HTTP cookies to maintain state information These are temporary cookies, once your session ends the cookies expire (no cookies are ever written to your disk) The web browser requirements check on this page will attempt to determine if your browser has the capability to run the latest version of our multimedia interactive courseware Based on this requirements check you will be presented with a link to version 15 and/or a link to version 10 Currently version 15
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Socket Programming Course
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is most robust on Wintel platforms running Netscape Note that users who registered under version 10 will have to reregister for version 15
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udpDev
27 Socket Programming with UDP
We learned in the previous section that when two processes communicate over TCP, from the perspective of the processes it is as if there is a pipe between the two processes This pipe remains in place until one of the two processes closes it When one of the processes wants to send some bytes to the other process, it simply inserts the bytes into the pipe The sending process does not have to attach a destination address to the bytes because the pipe is logically connected to the destination Furthermore, the pipe provides a reliably byte stream channel -- the sequence of bytes received by the receiving process is exactly the sequence bytes that the sender inserted into the pipe UDP also allows two (or more) processes running on different hosts to communicate However, UDP differs from TCP in many fundamental ways First, UDP is a connectionless service -- there isn't an initial handshaking phase during which a pipe is established between the two processes Because UDP doesn't have a pipe, when a process wants to send a batch of bytes to another process, the sending process must exclude attach the destination process's address to the batch of bytes And this must be done for each batch of bytes the sending process sends Thus UDP is similar to a taxi service -- each time a group of people get in a taxi, the group has to inform the driver of the destination address As with TCP, the destination address is a tuple consisting of the IP address of the destination host and the port number of the destination process We shall refer to the batch of information bytes along with the IP destination address and port number as the the "packet" After having created a packet, the sending process pushes the packet into the network through a socket Continuing with our taxi analogy, at the other side of the socket, there is a taxi waiting for the packet The taxi then drives the packet in the direction of the packet's destination address However, the taxi does not guarantee that it will eventually get the datagram to its ultimate destination; the taxi could break down In other terms, UDP provides an unreliable transport service to its communication processes -- it makes no guarantees that a datagram will reach its ultimate destination In this section we will illustrate UDP client-server programming by redeveloping the same application of the previous section, but this time over UDP We shall also see that the Java code for UDP is different from the TCP code in many important ways In particular, we shall see that there is (i) no initial handshaking between the two processes, and therefore no need for a welcoming socket, (ii) no streams are attached to the sockets, (iii) the sending hosts creates "packets" by attaching the IP destination address and port number to each batch of bytes it sends, and (iv) the receiving process must unravel to received packet to obtain the packet's information bytes Recall once again our simple application: 1 A client reads a line from its standard input (keyboard) and sends the line out its socket to the server 2 The server reads a line from its socket 3 The server converts the line to uppercase
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