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onClipEvent(load){ //Enter the height of the slider //below; sliderHeight=102; //myY is the position of the slider //button The button must be //positioned at the bottom //of the slider to start myY=_y; top=_y-(sliderHeight/2); bottom= _y+(sliderHeight/2); right=_x; left=_x; m=new sound; msetPan(0); } on(press){ startDrag("",false,left,top,right, bottom); } on(release){ stopDrag(); msetPan( (myY-_y)*200/sliderHeight); }
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onClipEvent(load){ //Enter the height of the slider //below; sliderHeight=102; //myY is the position of the slider //button //The button must be positioned at //the bottom of the slider to start myY=_y; top=_y-sliderHeight; bottom= _y; right=_x; left=_x; numberOfSongs= _rootSongListgetLength(); } on(press){ startDrag("",false,left,top,right, bottom); } on(release){ stopDrag(); myIndex=mathround(numberOfSongs*((( myY-_y)*100/sliderHeight)/100)); _rootSongListsetSelectedIndex (myIndex) ; }
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The right slider chooses the track, that is, the item of music or sound that plays Double-click the Track symbol to edit it and select the buttons movie clip Type or paste in the following ActionScript, which you can find by doubleclicking the Track symbol in 46fla on the CD-ROM and then selecting the slider movie clip (an instance of buttons)
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Test the movie and play some music!
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TECHNIQUE
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DRUM SET
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(CP 30)
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reate a drum set for your viewers to play Kids love it, and so do teenagers Their parents We re not so sure
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STEP 1: CREATE THE DRUMHEAD
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You start by drawing the drumhead, which is the basis for all the drums Start with a new movie Add two layers On the bottom layer, draw a circle We use a radial gradient from beige to white On the middle layer, draw a slightly larger circle ours is brown On the top layer, draw a slightly larger circle for the rim Ours has a linear gradient from brown to gold
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7 Mini-Applications
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N OT E Look for our drum set in 47fla in the Techniques folder of the CD-ROM Just pass the mouse over the drums as fast as you can!
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Use a flattened version of the side to create the rims and narrow rectangles to create the poles from one rim to the other Add fills or gradients
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STEP 3: PLACE THE DRUMS ON THE STAGE
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Choose Insert Convert to Symbol Make it a graphic symbol named DrumHead Delete the two additional layers you made
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You place copies of the drums on the Stage and draw stands for them
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From the Library, drag several instances of DrumSideView onto the Stage Use the Free Transform tool to resize and rotate them as desired Draw stands for the drums You can use rectangles and fill them with a gradient
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STEP 2: CREATE THE SNARE DRUM
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You create the first complete drum Choose Insert Symbol Make it a button named DrumSideView Drag in DrumHead and use the Free Transform tool to turn it into an oval by dragging inward on the top or bottom handle Draw a rectangle to create the side of the drum You can make the top and bottom curves by using the Envelope option of the Free Transform tool
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STEP 4: DRAW THE BASE DRUM AND CYMBAL
Draw the bass drum based on the drumhead and draw a cymbal Choose Insert New Symbol Make it a button named DrumFrontView Draw two circles the same size as DrumHead and place them so that they almost completely overlap These are the side and the back rim of the drum See the bass drum in Figure 471 Center these circles Drag DrumHead onto the Stage from the Library and place it slightly lower and to the left of the circles Add rectangles or lines to connect the front and back of the drum Fill the drum with the same gradients as the snare drum Click Scene 1 to return to the main Timeline
TIP Another way to create the side of the drum is to break apart DrumHead (Modify Break Apart) and place it over the top of the rectangle Deselect the drumhead and drag it away from the rectangle to cut out the top curveTo cut out the bottom curve, select the rectangle and copy it to the Clipboard Paste it back onto the Stage Drag the original rectangle onto the bottom of the new rectangle, deselect it, and drag it off to cut out the bottom curve