STEP 2: ADD A BUTTON in .NET

Painting QR in .NET STEP 2: ADD A BUTTON
STEP 2: ADD A BUTTON
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Add a PushButton component to send the viewer to the next frame
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STEP 5: ADD THE ACTIONSCRIPT
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Open the Components panel (Window Components) and drag a PushButton onto the Stage With the PushButton selected, change the label in the Property inspector to Done and the Click Handler to EnteringComplete ActionScript in Frame 1 uses the EnteringComplete function
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Add the ActionScript that creates the functions used by the three PushButtons Click Frame 1 of the actions layer Type the following ActionScript or paste it in from Frame 1of the actions layer of 33fla
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InitializeData(); //calls the function below stop(); //InitializeData blanks out all the //input text function InitializeData() { lastname=""; firstname=""; middleinitial=""; emailaddress=""; occupation=""; } //EnteringComplete is called by the //"Done" PushButton //on Frame 1 of the text layer function EnteringComplete() { gotoAndStop(2); }
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STEP 3: CREATE THE SECOND FRAME
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Create the second frame, which uses the input from the first frame Insert a new keyframe (F6) in Frame 2 of the text layer You can see Frame 2 in the second screen of Figure 331 In this frame, you use the input from Frame 1 We just rearranged the existing input frames that contained the user s name, deleted the e-mail input frame, and added some new static text boxes Select the PushButton Change its label to Click Here and its Click Handler to OnClick OnClick is a function in the ActionScript of Frame 1
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//OnClick is called by the "Click //Here" PushButton on //Frame 2 of the text layer function OnClick(){ gotoAndStop(3); } //StartAgain is called by the "start //again" PushButton on //Frame 3 of the text layer function StartAgain(){ gotoAndStop(1); }
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Add a frame (F5) in Frame 3 of the actions layer
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Test the movie, fill out the form, and click the buttons to see how it works
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N OT E See our input form in the Techniques folder of the CD-ROM in 33fla
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TECHNIQUE
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FORM VALIDATION
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ou should check that forms are correctly filled out For example, you can check for missing data and incorrect e-mail addresses or phone numbers
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STEP 1: CREATE THE TEXT BOXES
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Create the text boxes for the static, input, and dynamic text Insert two layers Name the three layers actions, text, and background In Frame 1 of the text layer, create the static text boxes, as shown in Figure 341 The instructions (Please enter the following information, Name:, Email address:, and Phone number: are all static text (the default), so be sure that Static Text appears in the Text Type dropdown list of the Property inspector (Windows Properties)
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6 User Interfaces
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N OT E Find our form in 34fla in the Techniques folder of the CD-ROM
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STEP 3: CREATE THE NEXT SCREEN
Insert a keyframe (F6) in Frame 3 of the text layer Delete all the text boxes and add a static text box with the text, Thank you Select the PushButton, change its label to Start Again, and change its Click Handler to StartAgain
STEP 4: ADD THE ACTIONSCRIPT
Also in Frame 1, create the input text boxes These are the blank boxes Make sure that they are long enough for the information that users will type For each input text box, select the box, choose Input Text from the Text Type drop-down list of the Property inspector, click the Show Border Around Text button (you may need to expand the Property inspector), and give it a variable name in the Var text box of the Property inspector The phone number needs three input text boxes The variable names are name, emailAddress, areaCode, localExchange, and lastFourNumbers Create text boxes for the error messages They are dynamic text, so select each one, choose Dynamic Text from the Text Type drop-down list of the Property inspector, and give it a variable name The variable names are nameError, emailError, and phoneError, respectively Make sure that the Show Border Around Text is not active The actual text of the errors messages is contained in the ActionScript, so you don t enter any text in these text boxes Use the Align panel (Windows Align) to line up and evenly distributed all the boxes
Add the ActionScript that initializes the input boxes (sets them to empty) and uses the various functions to test for errors Insert a keyframe in Frame 2 of the actions layer Open (Window Actions) or expand the Actions panel and type the following:
stop();
Insert a frame (F5) in Frame 3 of the actions layer Click Frame 1 of the actions layer and type or paste in (from Frame 1 of the actions layer of 34fla in the Techniques folder of the CD-ROM) the following ActionScript: