User Interfaces in .NET framework

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User Interfaces
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lash is ideally suited to creating entire Web sites Aside from animation, you can create complex user interfaces buttons, scroll bars, checkboxes, menus, tabs, forms, and more You can also create cursors and mouse trails, just for fun In this chapter, we describe 15 user interface techniques
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TECHNIQUE
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MOUSE TRAILS
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(CP 18)
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ouse trails are graphics that follow the mouse Wherever the mouse goes, they go, too Mouse trails are lots of fun, easy to create, and very flashy
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STEP 1: CREATE THE TRAILING GRAPHIC
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Create the graphic that you want to follow the mouse
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Choose Insert New Symbol Make it a movie clip and name it trails Draw any small graphic that you want It shouldn t be much larger than the mouse arrow Click Scene 1 to return to the main Timeline Change the layer name to trails Open the Library (Window Library) and drag an instance of trails onto the Stage Cut and paste the layer to center it (or use the Align panel) With the symbol still selected,
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6 User Interfaces
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type trail 1 in the Instance Name text box of the Property inspector (Window Properties) Click the symbol Copy and paste the symbol to make a copy on top of the original Give it an instance name of trail 2 Continue to make copies, named sequentially, until you have as many as you want (We used 10)
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//the current mouse position for (i=1;i<=numberOfTrails;i++) { pastMouseXPosition[i]=_xmouse; pastMouseYPosition[i]=_ymouse; } countframe=numberOfTrails;
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STEP 2: CREATE A BACKGROUND
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Insert a keyframe (F6) in Frame 2 of the actions layer and type or paste in the following ActionScript You can find it in Frame 2 of 28fla, which is on the CD-ROM
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Insert a layer named background, and add any background you want Drag it below the trails layer
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STEP 3: ADD ACTIONSCRIPT
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Add ActionScript to track the position of the cursor
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Insert a new layer and name it actions In Frame 1, type or paste in the following ActionScript You can find it in Frame 1 of 28fla, which is on the CD-ROM
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//Enter the number of trails below numberOfTrails=10; //Create two new arrays One will //store the //X positions of the mouse and the //other will //hold the Y positions of the mouse pastMouseXPosition=new Array; pastMouseYPosition=new Array; //Load the first six values of each //array with
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//Put the mouse position into the //past mouse position arrays pastMouseXPosition[countframe] =_xmouse; pastMouseYPosition[countframe] =_ymouse; //Set the x,y position of the mouse //trails according to the //previous x,y positions of the //mouse for (i=1;i<=numberOfTrails;i++) { setProperty("trail"+i,_x, pastMouseXPosition[countframe-i-1]); setProperty("trail"+i,_y, pastMouseYPosition[countframe -i-1]); } countframe=countframe+1; //Don t let the array get too big //Start over after 1000 frames if (countframe>=999){ gotoAndPlay(1); }
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N OT E Find our stars trailing your mouse in 28fla in the Techniques folder of the CD-ROM
Insert a keyframe in Frame 3 and type or paste it in:
gotoAndPlay(2);
Mouse Trails
Add a frame (F5) in Frame 3 of the trails and background layers
Test the movie and move your mouse furiously about Try as you might, you can t shake those trailing symbols
REMINDER Be sure to enter the number of symbols you placed on the Stage in the second line of code We used 10, but you need to adjust this if you used a different number of symbols
TECHNIQUE
TABbED MENU
hese tabs are similar to the tabbed menu at the top of Amazoncom Clicking a tab brings the user to another frame that displays the content of that frame
STEP 1: CREATE THE LAYERS
In Step 1, you set up the layers and add a little ActionScript Start with a new movie Insert four new layers (Insert Layer), for a total of five Starting from the top layer, name them actions, labels, tabs, bar, and content Click Frame 1 of the actions layer Open (Window Actions) or expand the Actions panel Click the View Control button and choose Normal mode Choose Actions Movie Control and double-click Stop Close or collapse the Actions panel
6 User Interfaces
N OT E Look for our tabbed menu in the Techniques folder of the CD-ROM in 29fla
STEP 2: CREATE THE BAR
As you can see in Figure 291, the tabs grow out of a bar The bar may also contain buttons Use the Rectangle tool to create the bar on the bar layer, running across the entire Stage If you want, add buttons Lock the layer