STEP 4: ADD ACTIONSCRIPT TO THE BUTTON in VS .NET

Drawer QR in VS .NET STEP 4: ADD ACTIONSCRIPT TO THE BUTTON
STEP 4: ADD ACTIONSCRIPT TO THE BUTTON
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You add the ActionScript to the button so that clicking the button changes the image From the Library (Window Library), drag an instance of the button onto the Stage next to the input text box Open the Action panel (Window Actions) Click the View Control button and choose Normal mode Choose Actions Movie Clip Control Double-click setProperty By default, the on (release) event for the mouse is used To enable users to press Enter/Return after they type a value, select the on(release) statement, check the Key Press check box above the ActionScript code and press Enter/Return on your keyboard
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STEP 3: CREATE A BUTTON
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N OT E Other good uses for numeric input text would be alpha, height, rotation, x position, x scale factor, y position, and y scale factor
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You create a button that will transmit the value in the text box to the symbol you created
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Choose Insert New Symbol Make it a button and call it btnSize Click OK
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Click the line of ActionScript that says setProperty From the Property drop-down list, choose a property In our example, we use the _width property Click the Target text box Then click the Insert a Target Path button just above the code In the Insert Target Path dialog box, choose myChangeMe, the instance name of the symbol you created Click OK Click the Value text box Type size, the variable name you gave to the Input text box At the right of the Value text box, click the Expression check box Your Action panel should look like
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Figure 132 when the setProperty line of ActionScript is selected Collapse or close the Action panel
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STEP 5: ADD INSTRUCTIONS
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You need to tell users what to do Add some text that explains that they should type the desired width of the symbol in the text box and click the button or press Enter Test the movie and have fun changing the width of your image
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ANIMATED TEXT WARPING
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ou can warp and manipulate text in many ways Here we offer you two options
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FLYING LETTERS
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The letters fly onto the Stage, letter by letter, first from the left and then from the right
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STEP 1: CREATE THE TEXT
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Start with a new movie Use the Text tool to type some text In the Property inspector (Window Properties), type 100 in the Font Size text box Center the text horizontally on the Stage, so that there is an equal amount of space on the left and the right of the text It s okay if the text goes off the Stage, as long as it goes off an equal amount on either side You can eyeball this or use the Align panel (Window Align)
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3 Text
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N OT E You can find our flying letters as 14afla in the Techniques folder of the CD-ROM
set the size of the font to 61 (Of course, the exact size is up to you) Use the Color Mixer to set the alpha to 100% Choose Modify Break Apart and then Modify Distribute to Layers to create a second set of layers each containing one letter These layers are listed above the first set of layers
Open the Color Mixer (Window Color Mixer) Use the Arrow tool to select the text object In the Color Mixer, change the alpha to 20% You need to make a copy of the text for later use Select the text and copy it to the Clipboard Add a new layer (Insert Layer) Click Frame 1 of the new layer (Layer 2) and paste in the text Drag the text off the Stage
STEP 4: MOVE THE SMALLER TEXT TO FRAME 5
You want the smaller text to fly in after the larger text appears Select all the new frames that contain the smaller letters and choose Edit Cut Frames Delete the layers that you just cut (the top set of letters) as well as Layer 2 To select all the Frame 5s, click the top Frame 5, then scroll all the way down in the layer listing, press and hold Shift, and click the bottom Frame 5 Choose Edit Paste Frames
STEP 2: PUT EACH LETTER ON A SEPARATE LAYER
To animate the letters, each one needs to be on a separate layer Luckily, Flash MX has two new tools that make this process easy Select the text on Layer 1 and choose Modify Break Apart You now see each letter as a separate object Choose Modify Distribute to Layers As if by magic, each letter is now on its own layer, named after the letter Delete Layer 1