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Display 1713 Interface File for a Stack Template Class (part 1 of 2)
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 //This is the header file stackh This is the interface for the class //Stack, which is a template class for a stack of items of type T #ifndef STACK_H #define STACK_H namespace StackSavitch parameter type T with const T& { template<class T> class Node { public: Node(T theData, Node<T>* theLink) : data(theData), link(theLink){} Node<T>* getLink( ) const { return link; } const T getData( ) const { return data; } void setData(const T& theData) { data = theData; } void setLink(Node<T>* pointer) { link = pointer; } private: T data; Node<T> *link; }; template<class T> class Stack {
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23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 public: Stack( ); //Initializes the object to an empty stack
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Stack(const Stack<T>& aStack); Stack<T>& operator =(const Stack<T>& rightSide); virtual ~Stack( );
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The destructor destroys the stack and returns all the memory to the freestore
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void push(T stackFrame); //Postcondition: stackFrame has been added to the stack T pop( ); //Precondition: The stack is not empty //Returns the top stack frame and removes that top //stack frame from the stack bool isEmpty( ) const; //Returns true if the stack is empty Returns false otherwise private: Node<T> *top; }; }//StackSavitch #endif //STACK_H
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operations you can perform on a stack: adding an item to the stack and removing an item from the stack Adding an item is called pushing the item onto the stack, and so we called the member function that does this push Removing an item from a stack is called popping the item off the stack, and so we called the member function that does this pop The names push and pop derive from a particular way of visualizing a stack A stack is analogous to a mechanism that is sometimes used to hold plates in a cafeteria The mechanism stores plates in a hole in the countertop There is a spring underneath the plates with its tension adjusted so that only the top plate protrudes above the countertop If this sort of mechanism were used as a stack data structure, the data would be written on plates (which might violate some health laws, but still makes a good analogy) To add a plate to the stack, you put it on top of the other plates, and the weight of this new plate pushes down the spring When you remove a plate, the plate below it pops into view Display 1714 shows a simple program that illustrates how the Stack class is used This program reads a line of text one character at a time and places the characters in a stack The program then removes the characters one by one and writes them to the screen Because data is removed from a
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Display 1714 Program Using the Stack Template Class
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 } //Program to demonstrate use of the Stack template class #include <iostream> #include "stackh" #include "stackcpp" using std::cin; using std::cout; using std::endl; using StackSavitch::Stack; int main( ) { char next, ans; do { Stack<char> s; cout << "Enter a line of text:\n"; cinget(next); while (next != \n ) { spush(next); cinget(next); } cout << "Written backward that is:\n"; while ( ! sisEmpty( ) ) cout << spop( ); cout << endl; cout << "Again (y/n): "; The ignore member of cin is cin >> ans; discussed in 9 It discards cinignore(10000, \n ); input remaining on the line }while (ans != n && ans != N ); return 0;